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id acadia06_068
authors Elys, John
year 2006
title Digital Ornament
doi https://doi.org/10.52842/conf.acadia.2006.068
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 68-78
summary Gaming software has a history of fostering development of economical and creative methods to deal with hardware limitations. Traditionally the visual representation of gaming software has been a poor offspring of high-end visualization. In a twist of irony, this paper proposes that game production software leads the way into a new era of physical digital ornament. The toolbox of the rendering engine evolved rapidly between 1974-1985 and it is still today, 20 years later the main component of all visualization programs. The development of the bump map is of particular interest; its evolution into a physical displacement map provides untold opportunities of the appropriation of the 2D image to a physical 3D object.To expose the creative potential of the displacement map, a wide scope of existing displacement usage has been identified: Top2maya is a scientific appropriation, Caruso St John Architects an architectural precedent and Tord Boonje’s use of 2D digital pattern provides us with an artistic production precedent. Current gaming technologies give us an indication of how the resolution of displacement is set to enter an unprecedented level of geometric detail. As modernity was inspired by the machine age, we should be led by current technological advancement and appropriate its usage. It is about a move away from the simplification of structure and form to one that deals with the real possibilities of expanding the dialogue of surface topology. Digital Ornament is a kinetic process rather than static, its intentions lie in returning the choice of bespoke materials back to the Architect, Designer and Artist.
series ACADIA
email
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100%; open Gillespie, Rob (2001) Find in CUMINCAD Top2maya– A Tool for Converting 2D Topographical Maps to 3D Models , The Beckman Institute Imaging Technology Group Technical Report, 00- 016

100%; open Heckbert, Paul S. (1986) Find in CUMINCAD PIXAR Survey of texture mapping , IEEE Computer and Applications, 56-67

100%; open Jackson, Lesley (2004) Find in CUMINCAD Icon essay Craft Wars , Icon magazine, 155-157

100%; open Risebero, Bill (1979) Find in CUMINCAD The Story of Western Architecture , Herbert Press 1979, 121-125

100%; open Weinstock, Michael (2004) Find in CUMINCAD Morphogenesis and the mathematics of emergence , Architectural Design vol. 74. Wiley Academy, 10-16

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