CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id acadia07_096
authors Kalay, Yehuda E.; Grabowicz, Paul
year 2007
title Oakland Blues: Virtual Presentation of 7th Street’s 1950’s Jazz Scene
doi https://doi.org/10.52842/conf.acadia.2007.096
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 96-103
summary Digital technologies, in the form of modeling buildings, people, and their activities, are becoming a popular vehicle for the re-creation and dissemination of cultural heritage. Together with video game engines, they can be used to let users virtually “inhabit” the digitally recreated worlds. Yet, like every medium ever used to preserve cultural heritage, digital media is not neutral: perhaps more than any older technology, it has the potential to affect the very meaning of the represented content in terms of the cultural image it creates. This paper examines the applications and implications of digital media for the recreation and communication of cultural heritage, drawing on the lessons learned from a project that recreates the thriving jazz and blues club scene in West Oakland, California, in the 1940s and 1950s.
series ACADIA
email
full text file.pdf (224,356 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Chastain, T. and A. Elliott (1998) Find in CUMINCAD Cultivating Design Competence: online support for beginning design studio , Digital Design Studios : Do Computers Make a Diff erence? Acadia ‘98, Quebec City, Canada, October 22-25, 1998 eds. T. Seebohm and S. Van Wyk, 290-299. Quebec: Association for Computer-Aided Design in Architecture

100%; open Grabowicz, P. (1982) Find in CUMINCAD West Oakland Revisited , Oakland Tribune, September 5.

100%; open Harrison, S. and P. Dourish (1996) Find in CUMINCAD Re-place-ing Space: the Roles of Place and Space in Collaborative Systems , Computer-Supported Cooperative Work (CSCW’96), ed. M. S. Ackerman, 67-76. Boston: ACM Press

100%; open Murray, J. (1997) Find in CUMINCAD Hamlet on the Holodeck: The Future of Narrative in Cyberspace , The New York: The Free Press

100%; open Novak, J. (2004) Find in CUMINCAD Game Elements: what are the possibilities , Game Development Essentials: An Introduction, 85-103. Boston: Thomson Delmar Learning

100%; open Salen, K. and E. Zimmerman (2003) Find in CUMINCAD Rules of Play: Game Design Fundamentals , Boston: MIT Press

100%; open Sheldon, L. (2004) Find in CUMINCAD Modular Storytelling , Character Development and Storytelling for Games, 295-321. Boston: Thompson Course Technologies

100%; open Sheldon, L. (2004) Find in CUMINCAD Respecting Characters , Character Development and Storytelling for Games, 3759. Boston: Thompson Course Technologies

last changed 2022/06/07 07:52
pick and add to favorite papersHOMELOGIN (you are user _anon_419379 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002