id |
acadia14_91 |
authors |
Sanchez, Jose |
year |
2014 |
title |
Polyomino: Reconsidering serial repetition in combinatorics |
source |
ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 91-100 |
doi |
https://doi.org/10.52842/conf.acadia.2014.091
|
summary |
This paper describes the process of using game engines to engage with combinatorial crowd-sourced design and understanding the role of combinatorics rather than parametric systems. |
keywords |
voxel arrays, non-holistic systems, game mechanics, topology search, crowd source design. |
series |
ACADIA |
type |
Normal Paper |
email |
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full text |
file.pdf (1,701,984 bytes) |
references |
Content-type: text/plain
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Alexander, Christopher (1968)
Systems Generating Systems
, Architectural Design, December(No 7/6), 90–1
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Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1995)
Design patterns: elements of reusable object-oriented software
, Design (p. 395). Addison-Wesley. Retrieved from http://www.cs.up.ac.za/cs/aboake/sws780/references/patternstoarchitecture/Gamma-DesignPatternsIntro.pdf
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Kas Oosterhuis, L. F. (2006)
Game Set And Match II. On Computer Games, Advanced Geometries, and Digital Technologies
, (p. 616). Delft: Episode Publishers. Retrieved from http://www.amazon.com/Computer-Advanced-Geometries-Digital-Technologies/dp/9059730364
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Lectron (2014)
Elektronisches Lern- und Experimentiersystem
, Das Lectron Prinzip. (n.d.). Retrieved April 13, 2014, from http://www.lectron.de/index.php?option=com_content&task=blogcategory&id=69&Itemid=116
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last changed |
2022/06/07 07:56 |
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