id |
acadia15_469 |
authors |
Speranza, Philip; Keisler, Ryan; Mai, Jiawei Vincent |
year |
2015 |
title |
Social Interaction and Cohesion Tool: A Dynamic Design Approach for Barcelona’s Superilles |
doi |
https://doi.org/10.52842/conf.acadia.2015.469
|
source |
ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 469-481 |
summary |
A glitch is defined as a temporary, transient fault in a system that corrects itself. Glitches are cracks, frictions that create ‘openings’ in a particular system, revealing new meanings of the system itself. As opposed to its typical negative connotation, the glitch finds here a positive meaning and a generative quality. The concept is in fact employed as a research strategy to embed serendipity in the built environment through urban systems, places and experiences that use responsive technologies. When glitches relate to the built environment, people find new connections with places, shifting the relationship from the ordinary towards the unexpected and the unpredictable. |
keywords |
Social Interaction, Urban Design, Big Data, Simulation + Intuition, Interactive Architecture, Open Source in Design, Parametric and Evolutionary Design, Design Computing and Cognition |
series |
ACADIA |
type |
normal paper |
email |
speranza@uoregon.edu |
full text |
file.pdf (5,329,752 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:56 |
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