id |
acadia16_394 |
authors |
Eisinger, Daniel; Putt, Steven |
year |
2016 |
title |
Formeta 3D: Posthuman Participant Historian |
doi |
https://doi.org/10.52842/conf.acadia.2016.394
|
source |
ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 394-401 |
summary |
Formeta:3D is a project that engages the posthuman through the development of a machine that translates inputs from its surroundings into physical form in real-time. By responding to interaction with the inhabitants of its environs and incorporating the detected activity in the inflections of the produced form, it has an impact on the activity in the space, resulting in a recursive feedback loop that incorporates the digital, the physical, and the experiential. This paper presents the development of this project in detail, providing a methodology and toolchain for implementing real-time interaction with additive physical form derived from digital inputs and examining the results of an interactive installation set up to test the implementation. |
keywords |
tool streams, digital fabrication, human-computer interaction, sensate systems |
series |
ACADIA |
type |
paper |
email |
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full text |
file.pdf (711,262 bytes) |
references |
Content-type: text/plain
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Human Interaction-Oriented Robotic Form Generation
, Robot 2015: Second Iberian Robotics Conference: Advances in Robotics, vol. 2, edited by L. P. Reis, A. P. Moreira, P. U. Lima, L. Montano, and V. Mu?oz-Martinez. Switzerland: Springer Verlag. 353–364.
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last changed |
2022/06/07 07:55 |
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