CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id acadia17_110
authors Arnowitz, Ethan; Morse, Christopher; Greenberg, Donald P.
year 2017
title vSpline: Physical Design and the Perception of Scale in Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2017.110
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 110-117
summary Virtual reality provides a heightened sense of immersion and spatial awareness that provides a unique opportunity for designers to perceive and evaluate scale and space. At the same time, traditional sketches and small-size physical models provide tactile feedback that allow designers to create, comprehend, and explore complex geometric relationships. Through the development of vSpline, a modeling application for virtual reality, we explore the potential for design within a virtual spatial environment to blur the boundaries between digital and physical stages of design, and seek to combine the best of both virtual and analog worlds. By using spline-based closed meshes created directly in three-dimensional space, our software provides the capabilities to design, modify, and save the information in the virtual world and seamlessly convert the data to evaluate the printing of 3D physical models. We identify and discuss important questions that arise regarding relationships of perception of scale, digital-to-physical domains, and new methods of input and manipulation within a 3D immersive space.
keywords design methods; information processing; hci; vr; ar; mixed reality; digital craft; manual craft
series ACADIA
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100%; open Achten, Henri, B. de Vries, and J. Jessurun (2000) Find in CUMINCAD DDDoolz: A Virtual Reality Sketch Tool for Early Design , Proceedings of the Fifth Conference on Computer-Aided Architectural Design Research in Asia, edited by Beng-Kiang Tan, Milton Tan, and Yunn-Chi Wong. Singapore: CAADRIA. 451–460

100%; open Deering, Michael F. (1995) Find in CUMINCAD HoloSketch: A Virtual Reality Sketching/ Animation Tool , ACM Transactions on Computer-Human Interaction 2 (3): 220–238

100%; open Heydarian, Arsalan, Joao P. Carneiro, David Gerber, Burcin Becerik-Gerber, Timothy Hayes, and Wendy Wood (2014) Find in CUMINCAD Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction , Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th Internatoinal Conference on Computer-Aided Architectural Design Research in Asia, edited by Ning Gu, Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang, and Ricardo Sosa.. Kyoto: CAADRIA. 729–738

100%; open Rock, Irvin, and Charles S. Harris (1967) Find in CUMINCAD Vision and Touch , Scientific American, May: 96–104

100%; open Schubert, Gerhard, Eva Artigner, Violin Yanev, Gudrun Klinker, and Frank Petzold (2012) Find in CUMINCAD 3D Virtuality Sketiching: Interactive 3D Sketching Based on Real Models in a Virtual Scene , Synthetic Digital Ecologies: Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture, edited by Jason Kelly Johnson, Mark Cabrinha, and Kyle Steinfeld. San Francisco: ACADIA. 409–418

100%; open Tcheang, Lili, Stuart J. Gilson, and Andrew Glennerster (2005) Find in CUMINCAD Systematic Distortions of Perceptual Stability Investigated Using Immersive Virtual Reality , Vision Research 45 (16): 2177–2189

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