id |
acadia17_464 |
authors |
Patel, Sayjel Vijay; Tam, Kam-Ming Mark; Pushparajan, Sanjay; Mignone, Paul J. |
year |
2017 |
title |
3D Sampling Textures for Creative Design and Manufacturing |
doi |
https://doi.org/10.52842/conf.acadia.2017.464
|
source |
ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 464- 473 |
summary |
3D sampling is a robust new strategy for exploring and creating designs. 3D textures are sampled and mixed almost like music to create new multifunctional surfaces and material microstructures (Figure 1). This paper presents several design cases performed using 3D sampling techniques, demonstrating how they can be used to explore and enhance product ideas, variations, and functions in subtle and responsive ways. In each case, design variations are generated and their mechanical behavior is evaluated against performance criteria using computational simulation or empirical testing. This work aims to promote creativity and discovery by introducing irregular geometric structures within trial-and-error feedback loops. |
keywords |
design methods; information processing |
series |
ACADIA |
email |
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full text |
file.pdf (2,809,718 bytes) |
references |
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last changed |
2022/06/07 07:59 |
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