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id acadia18_226
authors Glynn, Ruairi; Abramovic, Vasilija; Overvelde, Johannes T. B.
year 2018
title Edge of Chaos. Towards intelligent architecture through distributed control systems based on Cellular Automata.
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 226-231
doi https://doi.org/10.52842/conf.acadia.2018.226
summary From the “Edge of Chaos”, a mathematical space discovered by computer scientist Christopher Langton (1997), compelling behaviors originate that exhibit both degrees of organization and instability creating a continuous dance between order and chaos. This paper presents a project intended to make this complex theory tangible through an interactive installation based on metamaterial research which demonstrates emergent behavior using Cellular Automata (CA) techniques, illustrated through sound, light and motion. We present a multi-sensory narrative approach that encourages playful exploration and contemplation on perhaps the biggest questions of how life could emerge from the disorder of the universe.

We argue a way of creating intelligent architecture, not through classical Artificial Intelligence (AI), but rather through Artificial Life (ALife), embracing the aesthetic emergent possibilities that can spontaneously arise from this approach. In order to make these ideas of emergent life more tangible we present this paper in four integrated parts, namely: narrative, material, hardware and computation. The Edge of Chaos installation is an explicit realization of creating emergent systems and translating them into an architectural design. Our results demonstrate the effectiveness of a custom CA for maximizing aesthetic impact while minimizing the live time of architectural kinetic elements.

keywords work in progress, complexity, responsive architecture, distributed computing, emergence, installation, interactive architecture, cellular automata
series ACADIA
type paper
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Details Citation Select
100%; open Beesley, Philip, ed. (2014) Find in CUMINCAD Near-Living Architecture: Work in Progress from the Hylozoic Ground Collaboration 2011–2013 , Toronto: Riverside Architectural Press

100%; open Conway, John (1970) Find in CUMINCAD The Game of Life , Scientific American, October 1970, 120–3

100%; open Frazer, John (1995) Find in CUMINCAD An Evolutionary Architecture , London: Architectural Association

100%; open Hoekstra, Alfons G., Jiri Kroc, and Peter Sloot, eds. (2010) Find in CUMINCAD Simulating Complex Systems by Cellular Automata , Cham: Springer Nature

100%; open Ilachinski, Andrew (2001) Find in CUMINCAD Cellular Automata: A Discrete Universe , Singapore: World Scientific

100%; open Langton, Christopher (1997) Find in CUMINCAD Artifical Life: An Overview , Redwood City, CA: Addison-Wesley

100%; open Levy, Steven (1993) Find in CUMINCAD Artificial Life: A Report from the Frontier Where Computers Meet Biology , New York: Random House

100%; open Overvelde, Johannes, Chuck Hoberman, Katia Bertoldi, and James Weave (2017) Find in CUMINCAD Rational Design of Reconfigurable Prismatic Architected Materials , Cham: Springer Nature

100%; open Waldrop, M. Mitchell (1993) Find in CUMINCAD Complexity: The Emerging Science at the Edge of Order and Chaos , New York: Simon & Schuster, Inc.

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