id |
acadia19_346 |
authors |
Gehron, Luke; Chernick, Adam; Morse, Christopher; Naumovski, Sabrina; Ren, Zeyu |
year |
2019 |
title |
Sound Space |
doi |
https://doi.org/10.52842/conf.acadia.2019.346
|
source |
ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 346-351 |
summary |
Sound Space, an interactive virtual reality tool, allows architects and designers to simulate and visualize the acoustic implications of their building designs. By providing designers with the ability to pause, rewind and fast forward a sound wave within a virtual built environment, we empower them to let acoustics influence their design decisions. With a focus on simulation accuracy as well as user experience, we let the user interact with, explore, and curate their own experience while gaining an intuitive understanding of the acoustic implications of their design. Sound Space explores the opportunities that a linked BIM connection may bring within game engine based experiences, and looks at some of the tools we used to try to make that connection. Sound Space focuses on evaluating the acoustic performance of a space in an interactive and visual experience. For buildings such as symphony halls or theaters, acoustic engineers are a part of the design process from the beginning, but the majority of projects such as schools, hospitals, or museums might employ acoustic specialists only near the end, if at all. At this point it is often too late to make meaningful changes to account for the important acoustic characteristics that can make such spaces work better for students, patients, and visitors. Our goal was to create an environment that was visually interesting enough to immerse and retain users in the experience, and accurate enough to give useful results to the users for them to make informed choices about their design decisions. |
series |
ACADIA |
type |
normal paper |
email |
|
full text |
file.pdf (4,891,108 bytes) |
references |
Content-type: text/plain
|
Afsari, K., C.M. Eastman, and D.R. Shelden. (2016)
Data Transmission Opportunities for Collaborative Cloud-Based Building Information Modeling
, Proceedings of 20th SIGraDi, 907-913
|
|
|
|
Al Bondakji, L., A. Chatzi, M.H. Tabar, L. Wesseler, and L. Werner. (2018)
VR-Visualization of High-dimensional Urban Data
, Computing for a Better Tomorrow, Proceedings of 36th eCAADe, 773-780
|
|
|
|
Arnowitz, E., C. Morse, and D. Greenberg. (2017)
vSpline: Physical Design and the Perception of Scale in Virtual Reality
, Disciplines & Disruption: Proceedings of 37th ACADIA, 110-117
|
|
|
|
Black, C. and E. Forwood. (2017)
Game Engine Computation for Serious Engineering
, Disciplines & Disruption: Proceedings of 37th ACADIA, 146-153
|
|
|
|
Boeykens, Stefan. (2011)
Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
, Proceedings of 14th CAAD Futures, 493-509
|
|
|
|
Everest, F. Alton and Ken C. Pohlmann. (2015)
Master Handbook of Acoustics
, New York: McGraw-Hill Education
|
|
|
|
Krietemeyer, B., A. Bartosh, and L. Covington. (2017)
Shared Realities: A Method for Adaptive Design Incorporating Real- Time User Feedback using Virtual Reality and 3D Depth-Sensing Systems
, Disciplines & Disruption: Proceedings of 37th ACADIA, 330-339
|
|
|
|
Nandavar, A., F. Petzold, J. Nassif, and G. Schubert. (2018)
Interactive Virtual Reality Tool For BIM Based on IFC: Development of OpenBIM and Game Engine Based Layout Planning Tool
, Proceedings of the 23rd CAADRIA, 5-13
|
|
|
|
Odeon (2018)
ODEON Room Acoustics Software, User Manual
, Denmark, Lyngby. Accessed August 17, 2019. https://odeon.dk/download/Version15/OdeonManual.pdf
|
|
|
|
Rindel, J.H. (1997)
Computer Simulation Techniques For Acoustical Design of Rooms; How To Treat Reflections In Sound Field Simulation
, Proceedings of ASVA 97, Tokyo, 201-208
|
|
|
|
Savioja, Lauri, and U. Peter Svensson. (2015)
Overview of Geometrical Room Acoustic Modeling Techniques
, The Journal of the Acoustical Society of America 138(2): 708-730
|
|
|
|
Vorländer, Michael. (2015)
Virtual Acoustics
, Archives of Acoustics 39(3): 307-18
|
|
|
|
last changed |
2022/06/07 07:51 |
|