id |
acadia20_436 |
authors |
Chun Hin Fong, Jacky; Long Wun Poon, Adabelle; Sze Ngan, Wing; Hei Ho, Chung; Goepel, Garvin; Crolla, Kristof |
year |
2020 |
title |
Augmenting Craft with Mixed Reality |
source |
ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 436-444. |
doi |
https://doi.org/10.52842/conf.acadia.2020.1.436
|
summary |
This paper discusses novel methods for and advantages of integrating augmented reality (AR) and photogrammetry in hand clay-sculpting workflows. These techniques permit nontrained users to achieve higher precision during the sculpting process by holographically overlaying instructions from digital 3D source geometry on top of the sculpting material. By employing alternative notational systems in design implementation methods, the research positions itself in a postdigital context aimed at humanizing digital technologies. Throughout history, devices have been developed to increase production, such as Henry Dexter’s 1842 “Apparatus for Sculptors” for marble sculpting. Extrapolating from this, the workflow presented in this paper uses AR to overlay extracted information from 3D models directly onto the sculptor’s field of vision. This information can then become an AR-driven guidance system that assists the sculptor. Using the Microsoft HoloLens, holographic instructions are introduced in the production sequence, connecting the analog sculpture fabrication directly with a digital environment, thus augmenting the craftspeople’s agency. A series of AR-aided sculpting methods were developed and tested in a demonstrator case study project that created a small-scale clay copy of Henry Moore’s Sheep Piece (1971–1972). This paper demonstrates how user-friendly software and hardware tools have lowered the threshold for end users to develop new methods that straightforwardly facilitate and improve their crafts’ effectiveness and agency. This shows that the fusion of computational design technology and AR visualization technology can innovate a specific craft’s design and production workflow, opening the door for further application developments in more architecture-specific fabrication contexts. |
series |
ACADIA |
type |
paper |
email |
|
full text |
file.pdf (8,720,233 bytes) |
references |
Content-type: text/plain
|
Aromaa, S., A. Väätänen, E. Kaasinen, M. Uimonen, and S. Siltanen (2018)
Human Factors and Ergonomics Evaluation of a Tablet Based Augmented Reality System in Maintenance Work
, Mindtrek '18 [Proceedings of the 22nd International Academic Mindtrek Conference], Tampere, Finland, 10–11 October 2018, 118–125. Association for Computing Machinery
|
|
|
|
Carpo, Mario (2017)
The Second Digital Turn: Design beyond Intelligence
, Cambridge, MA: MIT Press
|
|
|
|
Chi, H.-L., S.-C. Kang, and X. Wang (2013)
Research Trends and Opportunities of Augmented Reality Applications in Architecture, Engineering, and Construction
, Automation in Construction 33: 116–122
|
|
|
|
Chu, M., J. Matthews, and P. E. D. Love (2018)
Integrating Mobile Building Information Modelling and Augmented Reality Systems: An Experimental Study
, Automation in Construction 85: 305–316
|
|
|
|
Crolla, Kristof (2018)
Building Simplexity: The ‘more or less’ of post-digital architecture practice
, PhD diss., RMIT University
|
|
|
|
Goepel, Garvin, and Kristof Crolla (2020)
Augmented Reality-Based Collaboration—ARgan, a bamboo art installation case study
, InAnthropocene [Proceedings of the 25th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)], Bangkok, Thailand, 5–6 August 2020, 313–322. CAADRIA
|
|
|
|
Goepel, Garvin (2019)
Augmented Construction: Impact and Opportunity of Mixed Reality Integration in Architectural Design Implementation
, ACADIA 19: Ubiquity and Autonomy [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)], Austin, TX, 21–26 October 2019, edited by K. Bieg, D. Briscoe, and C. Odom, 430–437. CUMINCAD
|
|
|
|
Grayson, Cecil (1972)
Leon Battista Alberti: On Painting and On Sculpture
, London: Phaidon Press Limited
|
|
|
|
Jahn, Gwyllim, Andrew Wit, and James Pazzi (2019)
[BENT] Holographic Handcraft in Large-Scale Steam-Bent Timber Structures
, ACADIA 19: Ubiquity and Autonomy [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)], Austin, TX, 21–26 October 2019, edited by K. Bieg, D. Briscoe, and C. Odom, 438–447. CUMINCAD.
|
|
|
|
Jahn, Gwyllim, Cameron Newnham, Nicholas van den Berg, and Matthew Beanland (2018)
Making in Mixed Reality: Holographic Design, Fabrication, Assembly and Analysis Of Woven Steel Structures
, ACADIA 2018: Recalibration: On Imprecision and Infidelity [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)], Mexico City, Mexico, 18–20 October 2018, edited by P. Anzalone, M. del Signore, and A. J. Wit, 88–97. CUMINCAD
|
|
|
|
Lanteri, Edward (2018)
Modelling: A Guide for Teachers and Students
, California: Palala Press
|
|
|
|
Palagia, Olga (2006)
Greek Sculpture: Function, Materials, and Techniques in the Archaic and Classical Periods
, Cambridge: Cambridge University Press
|
|
|
|
Ren, J., Y. Liu, and Z. Ruan (2016)
Architecture in an Age of Augmented Reality: Applications and Practices for Mobile Intelligence BIM-based AR in the Entire Lifecycle
, International Conference on Electronic Information Technology and Intellectualization 2016, Guangzhou, China, 18–19 June 2016, 664–665. DEStech Publications
|
|
|
|
Wrobel, Arthur (1987)
Pseudo-Science and Society in 19th-Century America
, Lexington: University Press of Kentucky
|
|
|
|
last changed |
2023/10/22 12:06 |
|