id |
acadia20_584 |
authors |
Brás, Catarina; Castelo-Branco, Renata; Menezes Leitao, António |
year |
2020 |
title |
Parametric Model Manipulation in Virtual Reality |
doi |
https://doi.org/10.52842/conf.acadia.2020.1.584
|
source |
ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 584-593. |
summary |
Algorithmic design (AD) uses algorithms to describe architectural designs, producing results that are visual by nature and greatly benefit from immersive visualization. Having this in mind, several approaches have been developed that allow architects to access and change their AD programs in virtual reality (VR). However, programming in VR introduces a new level of complexity that hinders creative exploration. Solutions based in visual programming offer limited parameter manipulation and do not scale well, particularly when used in a remote collaboration environment, while those based in textual programming struggle to find adequate interaction mechanisms to efficiently modify existing programs in VR. This research proposes to ease the programming task for architects who wish to develop and experiment with collaborative textual-based AD in VR, by bringing together the user-friendly features of visual programming and the flexibility and scalability of textual programming. We introduce an interface for the most common parametric changes that automatically generates the corresponding code in the AD program, and a hybrid programming solution that allows participants in an immersive collaborative design experience to combine textual programming with this new visual alternative for the parametric manipulation of the design. The proposed workflow aims to foster remote collaborative work in architecture studios, offering professionals of different backgrounds the opportunity to parametrically interact with textual-based AD projects while immersed in them. |
series |
ACADIA |
type |
paper |
email |
|
full text |
file.pdf (7,254,253 bytes) |
references |
Content-type: text/plain
|
Anderson, Lee, James Esser, and Victoria Interrante (2003)
A Virtual Environment for Conceptual Design in Architecture
, Proceedings of the Workshop on Virtual Environments, 57–63. Zurich: ACM
|
|
|
|
Argelaguet, Ferran, and Carlos Andujar (2013)
A Survey of 3D Object Selection Techniques for Virtual Environments
, Computers & Graphics 37 (3): 121–136
|
|
|
|
Bowman, Doug A., and Chadwick A. Wingrave (2001)
Design and Evaluation of Menu Systems for Immersive Virtual
, Proceedings of the IEEE Virtual Reality 2001, 149–156. Yokohama: IEEE Press
|
|
|
|
Burry, Mark (2011)
Scripting Cultures
, United Kingdom: John Wiley & Sons Ltd
|
|
|
|
Caetano, Ines, Luís Santos, and António Leitao (2020)
Computational Design in Architecture: Defining Parametric, Generative, and Algorithmic Design
, Frontiers of Architectural Research 9 (2): 287–300
|
|
|
|
Castelo-Branco, Renata, António Leitao, and Guilherme Santos (2019)
Immersive Algorithmic Design: Live Coding in Virtual Reality
, Proceedings of the 37th eCAADe Conference, 455–464. Porto: eCAADe.
|
|
|
|
Celani, Gabriela, and Carlos E. V. Vaz (2012)
CAD Scripting and Visual Programming Languages for Implementing Computational Design Concepts: A Comparison from a Pedagogical Point Of View
, International Journal of Architectural Computing 10 (1): 121–138
|
|
|
|
Coppens, Adrien, Tom Mens, and Mohamed Anis Gallas (2018)
Parametric Modelling Within Immersive Environments: Building a Bridge Between Existing Tools and Virtual Reality Headsets
, Proceedings of the 36th eCAADe Conference, 721–726. Lodz: eCAADe
|
|
|
|
Das, Kaushik, and Christoph W. Borst (2010)
An Evaluation of Menu Properties and Pointing Techniques in a Projection-Based VR Environment
, Proceedings of the 2010 IEEE Symposium on 3D User Interfaces, 47–50. Waltham: IEEE Press
|
|
|
|
de Klerk, Rui, André M. Duarte, Daniel P. Medeiros, José P. Duarte, Joaquim Jorge, and Daniel S. Lopes (2019)
Usability Studies on Building Early Stage Architectural Models in Virtual Reality
, Automation in Construction 103: 104–116
|
|
|
|
Donath, Dirk, and Holger Regenbrecht (1995)
VRAD (Virtual Reality Aided Design) in the Early Phases of the Architectural Design Process
, Proceedings of the 6th International Conference on CAAD Futures, 313–322. Singapore: Springer
|
|
|
|
Dorta, Tomás, Annemarie Lesage, Edgar Pérez, and J. M. Christian Bastien (2011)
Signs of Collaborative Ideation and the Hybrid Ideation Space
, Design Creativity 2010: 199–206
|
|
|
|
Drosdol, Johannes, Joachim Kieferle, and Uwe Wössner (2003)
The Integration of Virtual Reality (VR) into the Architectural Workflow
, Proceedings of the 21th eCAADe Conference, 25–28. Graz: eCAADe
|
|
|
|
Elliott, Anthony, Brian Peiris, and Chris Parnin (2015)
Virtual Reality in Software Engineering: Affordances, Applications, and Challenges
, Proceedings of the 37th IEEE International Conference on Software Engineering, 547–550. Florence: IEEE Press
|
|
|
|
Graessler, Iris, and Patrick Taplick (2019)
Supporting Creativity with Virtual Reality Technology
, Proceedings of the Design Society: International Conference on Engineering Design, 2011–2020. Delft: Cambridge University Press
|
|
|
|
Hawton, Dominic, Ben Cooper-Wooley, Jorke Odolphi, Ben Doherty, Alessandra Fabbri, Nicole Gardner, and M. Hank Haeusler (2018)
Shared Immersive Environments for Parametric Model Manipulation: Evaluating a Workflow for Parametric Model Manipulation from Within Immersive Virtual Environments
, Proceedings of the 23rd International CAADRIA Conference, 483–492. Beijing: CAADRIA
|
|
|
|
Hermund, Anders, Lars S. Klint, and Ture S. Bundgard (2018)
The Perception of Architectural Space in Reality, in Virtual Reality, and through Plan and Section Drawings: A Case Study of the Perception of Architectural Atmosphere
, Proceedings of the 36th eCAADe Conference, 735–744. Lodz: eCAADe
|
|
|
|
Janssen, Patrick (2014)
Visual Dataflow Modelling: Some thoughts on Complexity
, Proceedings of the 32nd eCAADe Conference, 305–314. Newcastle upon Tyne: eCAADe
|
|
|
|
Leitao, António, Luís Santos, and José Lopes (2012)
Programming Languages for Generative Design: A Comparative Study
, International Journal of Architectural Computing 10 (1): 139–162
|
|
|
|
Leitao, António, Renata Castelo-Branco, and Guilherme Santos (2019)
Game of Renders: The Use of Game Engines for Architectural Visualization
, Proceedings of the 24th International CAADRIA Conference, 655–664. Wellington: CAADRIA
|
|
|
|
last changed |
2023/10/22 12:06 |
|