id |
acadia21_492 |
authors |
Römert, Olivia; Zboinska, Malgorzata A. |
year |
2021 |
title |
Aligning the Analog, Digital, and Hyperreal |
source |
ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 492-501. |
doi |
https://doi.org/10.52842/conf.acadia.2021.492
|
summary |
This work explores the relevance of photogrammetry-generated errors for contemporary architectural design. Unlike approaches featuring correction or elimination of such errors, this study demonstrates how they can be accommodated in the design process to expand its exploratory boundaries and emancipate the designer from the need of ultimate control. The work also highlights the relevance of software error explorations in the context of modern media culture theory and critical discourses on computer-generated imagery. By exploring the errors of photogrammetry, the study sought to highlight its potential as a creative exploration medium instead of a mere representation tool, using new interventions to an existing building as an experimental brief. Conducting the explorations within the philosophical framework of Jean Baudrillard's four orders of the image, and relating them to contrasting discourses, allowed to coin their most important creative and esthetic values. It revealed how surplus, leftover and undesirable data can be harnessed to provide a critical trajectory, through computation, to fields like historic preservation and adaptive reuse. The study concludes by proposing that photogrammetry errors, although distancing the digital representation from an accurate depiction of analog reality, do not deprive it of new meaning. Conversely, they generate new esthetic, spatial and functional qualities that uncover alternative, critical ways of architectural creation. Conducting error explorations in the context of philosophies debating the value of the real and hyperreal increases their discursive potential, legitimizing the agency of software errors in architectural computing. |
series |
ACADIA |
type |
paper |
email |
|
full text |
file.pdf (5,419,814 bytes) |
references |
Content-type: text/plain
|
David Pye (1968)
The Nature and Art of Workmanship
, Cambridge: Cambridge University Press
|
|
|
|
Ellie Abrons, and Adam Fure (2018)
Postdigital Materiality
, Lineament: Material, Representation and the Physical Figure in Architectural Production, 185-195
|
|
|
|
Gilles Deleuze (1991)
Bergsonism
, New York: Zone Books
|
|
|
|
Irene Aicardi, Filiberto Chiabrando, Andrea Maria Lingua, Francesca Noardo (2018)
Recent trends in cultural heritage 3D survey: The photogrammetric computer vision approach
, Journal of Cultural Heritage 32: 257–266
|
|
|
|
Jean Baudrillard (1983)
Simulacra and Simulations
, New York: Semiotext(e)
|
|
|
|
John May (2017)
Everything Is Already an Image
, Log 40: 9–26
|
|
|
|
Juyeon Baek (2020)
A Piece of Space: Exploring photographic space as a visualized form of spatial experience and thinking about how a designer can position it in reality
, Master's thesis, Konstfack University of Arts, Crafts and Design
|
|
|
|
Malgorzata A. Zboinska (2019)
Artistic Computational Design Featuring Imprecision: A Method Supporting Digital and Physical Explorations of Esthetic Features in Robotic Single-Point Incremental Forming of Polymer Sheets
, Architecture in the Age of the 4th Industrial Revolution; Proceedings of the 37th eCAADe and 23rd SIGraDi Conference, vol. 1, 719-728
|
|
|
|
Marc Aurel Schnabel, Serdar Aydin, Tane Moleta, Davide Pierini, and Tomás Dorta (2016)
Unmediated cultural heritage via Hyve-3D: Collecting individual and collective narratives with 3D sketching
, Living Systems and Micro-Utopias: Towards Continuous Designing; Proceedings of the 21st International Conference on Computer[1]Aided Architectural Design Research in Asia (CAADRIA 2016), 683–692
|
|
|
|
Matthew Austin, and Linda Matthews (2018)
Drawing Imprecision: The Digital Drawing as Bits and Pixels
, ACADIA ‘18: Recalibration: On Imprecision and Infdelity; Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture, 36–45
|
|
|
|
Phillip Anzalone, Marcella Del Signore, and Andrew John Wit (2018)
Notes on Imprecision and Infidelity
, ACADIA ‘18: Recalibration: On Imprecision and Infdelity; Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture, 16–17
|
|
|
|
Sam Jacob (2018)
The Great Roe
, Lineament: Material, Representation and the Physical Figure in Architectural Production, 177-184
|
|
|
|
Valerio Olgiati, and Breitschmid, Markus (2018)
Non-Referential Architecture
, Coira: Simonett & Baer
|
|
|
|
Veliz Reyes, Alejandro, Wassim Jabi, Mohamed Gomaa, Aikaterini Chatzivasileiadi, Lina Ahmad and Nicholas Mario Wardhana (2019)
Negotiated Matter: A Robotic Exploration of Craft-Driven Innovation
, Architectural Science Review 62 (5): 398–408
|
|
|
|
W. Andrew Atwood (2012)
Monolithic Representations
, Matter: Material Processes in Architectural Production, 205-211
|
|
|
|
last changed |
2023/10/22 12:06 |
|