id |
acadia22_196 |
authors |
Sunshine, Gil |
year |
2022 |
title |
Inventory |
source |
ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 196-207. |
summary |
Inventory offers an alternative to contemporary CAD software, where the gap between digital models and physical constraints is vast. Rather than abstract commands that project forth a not yet existing material condition, Inventory is based on digital representations of specific pieces of material and processes for fabricating assemblies of parts. By the very nature of their being digital, these representations are necessarily approximations of their physical counterparts. They inhabit the space between the low resolution of pure geometric abstraction and high resolution of physical phenomena, and therefore, might be called “medium resolution” (Sunshine 2022). Inventory uses game engine physics to embed simulations of physical constraints in the digital modeling process. Inventory is a software interface for making architecture in a medium resolution world. |
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file.pdf (9,137,673 bytes) |
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last changed |
2024/02/06 14:00 |
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