id |
acadia23_v2_444 |
authors |
Lopez, Deborah; Charbel, Hadin |
year |
2023 |
title |
Gamifying Climate and Crisis: Autonomous Communities |
source |
ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 444-456. |
summary |
As the climate continues to change, the number of communities under threat continues to increase. While large cities are typically considered valuable, due to either economic or other larger interests and, thus, deemed worth protecting, smaller communities are often left to fend for themselves with little to no external support. The impacts and efficacy of centralized and higher-level decision making have their limitations, interests, and stake- holders, suggesting that a decentralized approach can augment the capacity for local negotiations and decisions to be made that respond both practically, and more intimately, to the needs of those facing imminent threat. The emergence of video game platforms has broadened the possibility for participatory design systems to take place, allowing for a multitude of decisions to be made via a tran- scalar approach towards issues unresolvable through conventional architectural means, while enabling difference and disagreement to exist. The goal of this paper is to demon- strate, through several research projects, different ways that platforms and gamification can engage with the specifics of different threatened communities, ultimately enabling autonomy. |
series |
ACADIA |
type |
paper |
email |
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full text |
file.pdf (3,876,086 bytes) |
references |
Content-type: text/plain
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last changed |
2024/12/20 09:12 |
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