id |
ascaad2006_paper26 |
authors |
Wittkopf, Stephen K.; Sze Lee Teo, and Zhou ZhiYing |
year |
2006 |
title |
I3-Eye-Cube: interactive intuitive mixed reality interface for virtual architecture |
source |
Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates |
summary |
This paper introduces a new tangible interface for navigating through immersive virtual Architecture. It replaces the common mouse or glove with a set of tangible cubes. It includes physical architectural floor plans as contextual haptic constraints for the cubes to ensure better object manipulation compared to free space. The position and orientation of the cubes relative to the floor plan is tracked by web cameras and a newly developed program translates this into the 6-dof of the virtual camera generating a 3D view for the immersive projection of virtual architecture. This easy to use tangible interface mixes common 2D dimensional (real) with 3D immersive representation (virtual) of Architecture to overcome the problem of ‘Getting lost in Cyberspace’. |
series |
ASCAAD |
email |
|
full text |
file.pdf (1,068,301 bytes) |
references |
Content-type: text/plain
|
A taxonomy of multimodal interaction in the human information processing system (1995)
Schomaker, J., Nijstmans, L. and Camurri, A.
, Technical report, Esprit Basic Research Action 8579 Miami
|
|
|
|
Augmented reality: A class of displays on the reality-virtuslity continuum (1994)
Milgram, P., Takemura, H., Utsumi, A. and Kishino, F.
, Telemanipulator and Telepresence, vol. 2351-35. MXRToolkit, Internet: http://mxrtoolkit.sourceforge.net/
|
|
|
|
Multi-modal mixed reality human computer interfaces (2004)
Zhou, Z.
, PhD Dissertation, National University of Singapore
|
|
|
|
Multiple Regression: Testing and interpreting interactions (1991)
Aiken, L. S., & West, S.G.
, Newbury Park, CA: Sage
|
|
|
|
Surround-screen projection-based virtual reality: The Design and Implementation of the CAVE (1993)
Cruz-Neira, C., Sandin, D., and De Fanti, T.
, SIGGRAPH ’93, pp 135-142
|
|
|
|
Tangible bits: towards seamless interfaces between people, bits and atoms (1997)
Ishii, H. and Ullmer, B.
, CHI'97, pages 234 – 241
|
|
|
|
The role of contextual haptic and visual constraints on object manipulation in virtual environments (2000)
Wang, Y. and MacKenzie, C. L.
, CHI '00: Proceedings of the SIGCHI conference on Human factors in computing systems. (New York, NY, USA), pp. 532-539
|
|
|
|
last changed |
2007/04/08 19:47 |
|