id |
ascaad2007_030 |
authors |
Hoog, J.;C. Falkner and P. Seifried |
year |
2007 |
title |
Collaborative spaces as learning environments: How Schools of Architecture may find their Way into the Virtual World |
source |
Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 357-364 |
summary |
3D virtual environments provided by current information and communication technologies offer new opportunities for architecture, potentially opening a completely new domain for architectural practice. Within this paper we describe scenarios for the use of 3D virtual environments at schools of architecture based on experiences from an EC-funded research project for the establishment of 3D - virtual campus for VIPA (Virtual campus for virtual space design Provided for European Architects). The campus was conceived as an extension of the existing learning management system used at TU-Vienna, Moodle. Within VIPA three virtual environments were tested as collaborative labs, for teaching architecture, and as digital environmental design tools: Open Croquet, Blender and Second Life. |
series |
ASCAAD |
email |
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full text |
file.pdf (257,288 bytes) |
references |
Content-type: text/plain
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BALKIN, J. M. and B. S. Noveck (2006)
The state of play : law, games, and virtual worlds
, New York, New York University Press. p 183
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DAMER, B. (1996)
Inhabited Virtual Worlds - A New Frontier for Interaction Design
, Interactions 3(5): p 27-34
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ONDREJKA, C. (2006)
Escaping the Gilded Cage: User Created Content and Building the Metaverse
, The state of play: law, games, and virtual worlds. J. M. Balkin and B. S. Noveck. New York, New York University Press: p 158-179
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last changed |
2008/01/21 22:00 |
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