id |
ascaad2007_059 |
authors |
Matsushima, S.; D. Sasaki and R. Takenaka |
year |
2007 |
title |
Embodying Architectural Form and Space by Coupling Computer and Human Performance Using Motion Capture Technology: Study on Application of Motion Capture to Design Process for Generating New Geometry |
source |
Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 757-766 |
summary |
This research aims to develop fundamental design methodologies for human space and product design by motion capture of human activity. It is intended to generate new geometry using a motion capture system as design input device and then to develop it to design interior space and products such as furniture from data extracted from human motion. In order to produce a ubiquitous and comfortable environment, performance modeling focusing on the relationships between space and physical motion is needed. Making an object of complex shape is thought to be a new application of motion capture technology. This research proves that the numeric data of body actions can be transferred and developed to object shapes. |
series |
ASCAAD |
email |
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full text |
file.pdf (357,574 bytes) |
references |
Content-type: text/plain
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FLETCHER, TIM ()
Kinematic and Dynamic Analysis of a Standing Long Jump
, Determination of the Contribution of Take-off Distance, Flight Distance and Landing Distance to Overall Performance, Swansea Sports Biomechanics SR 305, University of Wales, UK
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STRUMAN, DAVID J. (1994)
A Brief History of Motion Capture for Computer Character Animation
, SIGGRAPH 94: Course 9, Character Motion Systems, course notes
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TSENG, MITCHELL M, J. JIAO, and CHUAN-JUN SU (1998)
Virtual prototyping for customized product development
, Integrated Manufacturing Systems 9 (6): 334-343
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last changed |
2008/01/21 22:00 |
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