id |
ascaad2009_ahmed_sarhan |
authors |
Sarhan, Ahmed and Peter Rutherford |
year |
2009 |
title |
EDVIS-Game: A framework for utilizing game engine reporting agents for environmental design education and visualisation |
source |
Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 205-214 |
summary |
In recent years, the architectural design process has witnessed a demand for professionals who can resolve the highly complex social, cultural, technological, and economical issues associated with “Sustainable Design”. At present, many designers use environmental data generated from building performance simulation applications such as “Ecotect”. The wealth of data generated from such applications is often presented in a rather complicated format through graphs and tables, relying significantly on the designer’s expertise to read, analyze, interpret and correlate these data. This paper presents a framework for developing a method that helps design students and untrained professionals to visualise and understand the implications of these environmental data during the different stages of the design process. This method mainly targets students and designers who are not fully equipped to solidly interpret these complex data sets or use them in the decision-making process. The proposed method aims therefore to present relevant analysis of the environment-related data within the context of a simple, user-friendly virtual game environment, relying on embodied agents within the game engine to trigger events and actions performed by the users, and present pertinent data subsequently. |
series |
ASCAAD |
email |
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full text |
file.pdf (624,547 bytes) |
references |
Content-type: text/plain
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last changed |
2009/06/30 08:12 |
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