CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id ascaad2021_054
authors Kontovourkis, Odysseas; Andreas Konstantinou, Nikos Kyrizi, Panagiota Tziourrou,
year 2021
title Built-In Immersive VR Technology for Decision-Making in Design and Simulation of a Flexible Shading Device
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 190-200
summary This paper discusses the potential offered by Virtual Reality (VR) and accompanied gesture-based devices as tools for architectural design and simulation. This is done by outlining a workflow and by demonstrating an experimental study for the development of an interactive, flexible and parametric shading device consisting of bending-active wooden strips. More specifically, the project focuses on the relationship between physical inputs acquisition and virtual experience of two users in space. Through the use of Kinect and VR headset, the first user is responsible to check and control the shading system regarding the shape and sun direction. The aim is to create configurations that serves his/her shading needs by moving his/her hand in order to hide the sun in a game like procedure until satisfactory shading is acquired. The second user, through the use of a leap motion sensor and a projection screen, is able to check and control the efficiency of structure in terms of bending behavior and environmental impact, also in a loop of possibilities. Using the thump and pointer fingers he/she controls the bending behavior by watching a screen that shows in different colours the bending factor of each element. At the same time, the distance between his/her hands controls the number of elements in order to achieve the optimal rate between material consumption and shading. The two users can intervene sequentially or concurrently during the process. A series of investigations related to shading rate and bending behavior as well as minimum material consumption leading to lower environmental impact are conducted. This attempts to offer useful conclusions as regard the potential application of immersive VR technology as mechanism for decision-making in architecture and simulation but also in the fabrication of the suggested shading device.
series ASCAAD
email
full text file.pdf (590,460 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Akin, S., Ergun, O., Dino, I.G., Surer, E. (2019) Find in CUMINCAD Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture , N. STEINO, M. KRAUS, eds. 7th eCAADe RIS: Virtually Real. Immersing into the Unbuilt, 2-3 May Aalborg. 47-56

100%; open Chan, C.S. (1997) Find in CUMINCAD Virtual Reality in Architectural Design , Y. LIU,J. TSOU, J. HOU, eds. CAADRIA'97 Workshops, 17-19 April 1997 Hsinchu. 1-10

100%; open De Klerk, R., Duarte, A.M., Medeiros, D.P., Duarte, J.P., Jorge, J., Lopes, D.S. (2019) Find in CUMINCAD Usability studies on building early stage architectural models in virtual reality , Automation in Construction, 103, 104-116

100%; open Jelvard, P., Mullins, M.F. (2019) Find in CUMINCAD The use of VR technologies to enhance methods for lighting design practice , N. STEINO, M. KRAUS, eds. 7th eCAADe RIS: Virtually Real. Immersing into the Unbuilt, 2-3 May Aalborg. 97-102

100%; open Kontovourkis, O.,Stroumpoulis, A. (2019) Find in CUMINCAD Virtual Reality for prototyping compression-only structures , N. STEINO, M. KRAUS, eds. 7th eCAADe RIS: Virtually Real. Immersing into the Unbuilt, 2-3 May Aalborg. 5-14

100%; open Li,X.,Yi, W., Chi, H.L., Wang, X., Chan, A.P.C. (2018) Find in CUMINCAD A critical review of virtual and augmented reality (VR/AR) applications in construction safety , Automation in Construction, 86, 150-162

100%; open Portman, M.E., Natapov, A., Fisher-Gewirtzman, D. (2015) Find in CUMINCAD To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning , Computers, Environment and Urban Systems, 54, 376-384

100%; open Radianti, J., Majchrzak, T.A. Fromm, J., Wohlgenannt, I. (2020) Find in CUMINCAD A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda , Computers & Education, 147, 103778

100%; open Sampaio, A.Z. And Henriques, P.G. (2008) Find in CUMINCAD Simulation of construction processes within virtual environments , J. BRAZ, N.J. NUNES,J.M. PEREIRA, eds.Third International Conference on Computer Graphics Theory and ApplicationsConference, 22-25 January 2008 Funchal, Madeira. 326-331

100%; open Wang, P., Wu, P., Wang, J., Chi, H.L., Wang, X. (2018) Find in CUMINCAD A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training , Int. J. Environ. Res. Public Health, 15, 1204

last changed 2021/08/09 13:11
pick and add to favorite papersHOMELOGIN (you are user _anon_779955 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002