id |
ascaad2023_069 |
authors |
lºbilir, Sümeyye |
year |
2023 |
title |
A Method Proposal for 3D Digital Modelling of Historical Ottoman Fountains |
source |
C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 90-108. |
summary |
Historical buildings are in critical position in terms of heritage value with their role in examination and preservation of urban culture and identity. Historical buildings are affected by changes in physical and social environment. Consequently, they face risks such as deformation and destruction. Considering that documentation of historical buildings provides contributions to research, conservation and restoration studies. Fountains, public elements of Ottoman civil architecture, hold significant positions in cultural and architectural heritage. Creation of 3D digital models of Ottoman fountains will also make significant contributions to studies. This study aims to search for method for 3D digital modelling of Ottoman fountains through example of III. Ahmed Fountain. Ottoman fountains contain common characteristics and typological elements coming from construction period, location and architectural style. This study presents modelling method combines multiple techniques for 3D digital modelling of fountains, due to inadequacy of single modelling method in conveying details, and applicability of chosen method to digital modelling process of fountains with different characteristics. In this study, research was carried out on different modelling methods to create most detailed and accurate model. Fountain elements are classified into three subgroups as main mass, details and regular elements to apply most appropriate modelling methods. Main mass was shaped on Rhinoceros using geometry-based modelling method, while ornaments in regular elements group were created in Grasshopper with parametric modelling. Detail elements were created in Agisoft Metashape with photogrammetric modelling to convey in detail. This study presents gradual method proposal with multiple techniques but also tries to include suggestions for problems encountered in modelling process of historical buildings. In this context, texture and geometry deformations in scanning models were corrected with ZBrush, and color differences caused by effect of light and shadow were tried to be solved by creating new texture maps on Adobe Substance 3D Sampler. |
series |
ASCAAD |
email |
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full text |
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references |
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last changed |
2024/02/13 14:40 |
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