id |
ascaad2023_138 |
authors |
Sancak, Necmettin; Ünlü, Ekin; Çatal, lrfan; Alaçam, Sema |
year |
2023 |
title |
Generating and Breaking the Radial Grid for Procedural City Layouts |
source |
C+++: Computation, Culture, and Context Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 487-501. |
summary |
This study investigates the generation and manipulation of radial grids for procedural city layouts, focusing on their potential for open-world games. Procedural city generation methods have gained prominence in various fields, including game development, architecture, and urban studies. This study introduces an organic city generation model utilizing procedural techniques, specifically adopting a radial grid approach as an alternative to rectangular grids. The paper presents three distinct mesh deformation techniques for altering the radial grid: One Point Attractor (OPA), Multiple Points Attractor (MPA), and Topography Informed Deformation (TID). These techniques are experimentally explored and empirically compared to achieve unique and heterogeneous growth patterns. As a result, the study develops modeling techniques for procedural city modeling based on radial grids that enable organic city generation and can be used in an open world game environment. |
series |
ASCAAD |
email |
|
full text |
file.pdf (983,029 bytes) |
references |
Content-type: text/plain
|
last changed |
2024/02/13 14:41 |
|