id |
avocaad_2003_15 |
authors |
Dietmar Lorenz |
year |
2003 |
title |
Communication Playground01 |
source |
LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1. |
summary |
The Communication Playground01-Project represents an experimental game structure, where new communication strategies in the Internet can be tested in a game situation. The realisation basis is provided by the first-person shooter game `Quake III`. The idea is to create personal, demanding virtual realities in which individuals can meet and communicate via the Internet. The implementation of Avatars enables the individual to receive visual feedback from the chat partner in real time. In order to create an appropriate environment to experiment, a game was developed to promote and also provoke these requirements purposefully. |
keywords |
Architecture, Local values, Globalisation, Computer Aided Architectural Design |
series |
AVOCAAD |
email |
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full text |
file.pdf (1,335,010 bytes) |
references |
Content-type: text/plain
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last changed |
2006/01/16 21:38 |
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