authors |
Bridges, Alan |
year |
1995 |
title |
Design Precedents for Virtual Worlds |
source |
Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 293-302 |
summary |
The usual precedents cited in relation to Cyberspace are William Gibson's book "Neuromancer" and Ridley Scott's film. "Bladerunner". This paper argues that, whilst literature and film are appropriate precedents, there are more suitable sources to refer to when designing virtual worlds. The paper discusses the use of computer modelling in exploring architectonic concepts in three-dimensional space. In doing so it draws on the philosophy of simulation and gives examples from alternative film and literature sources but concludes that one of the most appropriate metaphors is widely available in the form of the television soap opera. |
keywords |
Design Simulation, Space, Time, Virtual Reality |
series |
CAAD Futures |
email |
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full text |
file.pdf (59,774 bytes) |
references |
Content-type: text/plain
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The Precession of Simulacra
, First published in Simulacres et simulation (Paris: Galilie,1981). Trans. P. Foss and P. Patton in Simulations (New York: Semiotext(e), 1983); p 1-79
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At Home with Replicants - the Architecture of Bladerunner
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, Files 12, Summer 1986, pp. 3-18
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Gibson, W. (1984)
Neuromancer
, London: Victor Gollancz
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Hassan, I. (1982)
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, (New York: Oxford University Press, 1982); p 264
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Countersign
, London: Academy Editions Architectural Monograph no. 16
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, London: Routledge and Kegan Paul
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Novak, M., (1994)
Liquid Architectures in Cyberspace
, Cor Wagenaar (ed) Archipolis: over de grenzen van architectuur (Delft: E~uron, 1994); p 25. This is a revised version of the essay which first appeared in Michael Benedikt (ed) Cyberspace: First Steps (Cambridge, Mass: MIT Press, 1992
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last changed |
2003/11/21 15:16 |
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