authors |
Smulevich, Gerard |
year |
1997 |
title |
Berlin-Crane City: Cardboard, Bits, and the Post-industrial Design Process |
doi |
https://doi.org/10.52842/conf.acadia.1997.139
|
source |
Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 139-153 |
summary |
This paper explores the impact of information technology on the architectural design process
as seen through different design studios from three schools of architecture in Southern
California over a two year period. All three studios tested notions of representation, simulation and
the design process in relation to a post-industrial world and its
impact on how we design for it. The sites for two of these studios
were in the city of Berlin, where the spearhead of the information
age and a leftover of the industrial revolution overlap in an urban
condition that is representative of our world after the cold war.
The three studios describe a progressive shift in the use of
information technology in the design process, from nearly pure
image-driven simulation to a more low-tech, highly creative uses
of everyday computing tools. Combined, all three cases describe
an array of scenarios for content-supportive uses of digital
media in a design studio. The first studio described here, from USC, utilized computer
modeling and visualization to design a building for a site located within the former no-mans'
land of the Berlin Wall. The second studio, from SCI-Arc, produced an urban design proposal
for an area along the former Berlin Wall and included a pan-geographic design collaboration
via Internet between SCI-Arc/Los Angeles and SCI-Arc/Switzerland. The third and last studio
from Woodbury University participated in the 1997 ACSA/Dupont Laminated Glass
Competition designing a consulate general for Germany and one for Hong Kong. They
employed a hybrid digital/non-digital process extracting experiential representations from
simple chipboard study models and then using that information to explore an "enhanced
model" through digital imaging processes. The end of the cold war was coincidental with the explosive popularization of information
technology as a consumer product and is poised to have huge impact on how and what we
design for our cities. Few places in world express this potential as does the city of Berlin.
These three undergraduate design studios employed consumer-grade technology in an
attempt to make a difference in how we design, incorporating discussions of historical
change, ideological premise and what it means to be an architect in a world where image and
content can become easily disconnected from one another. |
series |
ACADIA |
email |
|
full text |
file.pdf (1,831,903 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:56 |
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