authors |
Wake, Warren K. and McCullough, Malcolm |
year |
1991 |
title |
Architectural Tours through Texture Space |
doi |
https://doi.org/10.52842/conf.acadia.1991.053
|
source |
Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 53-62 |
summary |
One challenge to the computer-aided designer is to portray physical realities using only visual, logical, or numerical representations. Recently there has been a lot of speculation about meeting this challenge with a new dimension of tools which couples physical interaction to animated output: cyberspace. However, so long as certain inherent limitations remain in the physical part of cyberspace prototypes, there is more to be gained in improving our graphics independently. One aspect of graphics for portraying physicality which we can address right now is texture. |
series |
ACADIA |
email |
|
full text |
file.pdf (1,862,799 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:58 |
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