id |
caadria2003_c5-3 |
authors |
Kalay, Yehuda E. and Jeong, Yongwook |
year |
2003 |
title |
Collaborative Design Simulation Game |
doi |
https://doi.org/10.52842/conf.caadria.2003.745
|
source |
CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 745-758 |
summary |
Collaboration is an is an important aspect of the architect's education. However, it is not amenable to the traditional project-based learning pedagogy that works so well for developing form-making skills, because it can only be revealed when the number of participants exceed a certain threshold, and when actions made by others affect the individual's design decisions. The advent of on-line, multi-player games provides an opportunity to explore interactive collaborative design pedagogies. Their abstraction helps focus attention on the core issues of the simulated phenomenon, while the playful nature of a game, as opposed to 'work,' encourages immersion and role playing that contribute to the learning process. This paper describes an on-line game for simulating design collaboration. It espouses to simulate, exercise, and provide a feel for the social dimension of collaboration, by embedding mutual dependencies that encourage players to engage each other-in adversarial or collaborative manner-to accomplish their goals. Specifically, it is intended to help students understand what is collaboration, why it is necessary, and how it is done. The game is modeled after popular board games like Scrabble and Monopoly: players build 'houses' made of colored cubes on a site shared with other players.' A carefully constructed set of rules awards or deducts points for every action taken by a player or by his/her neighbors. The rules were constructed in such a manner that players who collaborate (in a variety of ways) stand to gain more points than those who do not. The player with the most points 'wins.' |
series |
CAADRIA |
email |
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full text |
file.pdf (587,584 bytes) |
references |
Content-type: text/plain
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What works in a Design Game? Supported by Student Reactions to Being Made to Play
, CAADRIA2001 (S. Chase and M. Rosenman, eds.), Sydney, Australia, pp. 411-420
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last changed |
2022/06/07 07:52 |
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