CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id caadria2005_b_3c_f
authors Kai-Ming Yang
year 2005
title A bodily user interface for VR-CAVE
doi https://doi.org/10.52842/conf.caadria.2005.129
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 129-135
summary The main purpose of this research is to explore how body movement can increase user’s sense of presence in the virtual reality cave (VR-CAVE). Traditionally, in architectural applications, there is no interaction between users and VR-CAVE. Visual perception is the major way of presentation. The users feel certain level of sense of presence. Therefore, in order to increase user’s sense of presence, we designed a bodily user interface as our controller which utilized user’s body movement to interact with VR. The contribution is that not only a user can easily or effortlessly control and navigate VR space but also VR navigation will directly link to the experience of walking in a physical space, which provides strong sense of presence to user.
series CAADRIA
email
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