CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id caadria2005_b_5b_b
authors Dean Bruton, Arus Kunkhet
year 2005
title Grammatical Design and Crowd Behaviour: A study of factors that influence human movement in urban spaces
doi https://doi.org/10.52842/conf.caadria.2005.328x.g4r
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 328-336
summary Crowd behaviour in traffic and emergency situations has been recorded and documented since the early 1990s, often using digital representations of balls as an indicator of mass and movement. This paper reports the investigation of the factors that influence human movement in urban spaces and visualises the impact on human movements of changes to an urban design space. Using an agent-oriented approach is the common method for investigating the simulation of crowd behaviour. The relation of grammatical design to crowd behaviour is proposed as an important research area. This area developed since the technology for the advanced design visualisation of avatars or animated characters became available. The authors of the software used in Lord of the Rings and other well-known crowd movies have contributed to knowledge of the key issues in crowd behaviour in particular contexts and general situations. This paper relates experiments in teaching grammatical approaches to architectural design with digital media as a tool with three different implementations: a café, restaurant and gallery. Using a variety of design visualisation techniques gives different understandings of the use of a design space. By representing human movement in a design space in more complex visualisations we see more alternatives for better design more readily. Using notions of grammar, contingency and play to explore simple changes in design, the resulting crowd animations present an insightful early research stage experiment with the theories and models of crowd behaviour.
series CAADRIA
email
full text file.pdf (63,281 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Bandini, S., Manzoni, S. & Vizzari, G. (2004) Find in CUMINCAD Crowd Modeling and Simulation: towards 3D Visualization , 7th International Conference on Design & Decision Support Systems in Architecture and Urban Planning, University of Milano-Bicocca, Italy, St Michielsgestel

100%; open Blue, V. & Adler, J. (2000) Find in CUMINCAD Cellular Automata Model Of Emergent Collective Bi-Directional Pedestrian Dynamics , Artificial Life VII, The Seventh International Conference on the Simulation and Synthesis of Living Systems, (Eds, Bedau, M. A., McCaskill, J. S., Packard, N. H. and Rasmussen, S.) Reed College, Portland Oregon, pp. 29–36

100%; open Bruton, D. (1997) Find in CUMINCAD Grammars and Art: a contingent sense of rules , CAAD Futures 97, Kluwer, Munich

100%; open Bruton, D. (2003) Find in CUMINCAD The Grammatical Studio: disrupting regularities in design education , Proceedings of the 8th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA) (Ed, Choutgrajank, A.) Rangsit University in Bangkok, Thailand

100%; open Cavazza, M., Lugrin, J.-L. & Hartley, S. (2004) Find in CUMINCAD New Ways of Worldmaking: the Alterne Platform for VR Art , MM’04,ACM, New York, pp. 80–87

100%; open Dijkstra, J., Jessurun, J. & Timmermans, H. (2002) Find in CUMINCAD A Multi-Agent Cellular Automata Model of Pedestrian Movement , eCAADe 22 digital design

100%; open Gips, J., Stiny, G. (1975) Find in CUMINCAD Shape Grammars and their Uses: Artificial Perception, Shape generation, and Computer Aesthetics , Birkhauser, Basel and Stuttgart

100%; open Greuter, S., Parker, J., Stewart, N. & Leach, G. (2003) Find in CUMINCAD Real-time Procedural Generation of ‘Pseudo Infinite’ Cities , Graphite, Association for Computer Machinery, Melbourne, pp. 87–94

100%; open Hanisch, A., Tolujew, J., Richter, K. & Schulze, T. (2003) Find in CUMINCAD Online Simulation of Pedestrian Flow in Public Buildings , Proceedings of the 2003 Winter Simulation Conference,(Eds, Chick, S., Sánchez, P., Ferrin, J. D. and Morrice, D. J.) ACM, Orlando, Florida

100%; open Knight, T. W. (1994) Find in CUMINCAD Transformations in design: a formal approach to stylistic change and innovation in the visual arts , Cambridge University Press, Cambridge; New York

100%; open Lauzzana, G. L. & Pocock-Williams, L. (1988) Find in CUMINCAD A Rule System for Analysis in the Visual Arts , Leonardo, vol. 21, pp. 445–452

100%; open Loscos, C., Tecchia, F. and Chrysanthou, Y. (2001) Find in CUMINCAD Real-Time Shadows for Animated Crowds in Virtual Cities , VRST ’01,ACM, Banff, Alberta, Canada, p. 85

100%; open Merrill, M. (2004) Find in CUMINCAD Where’s massive? Past, present and future for the Lord of the Rings’ crowd software , Metro, vol. Winter, pp. 1–2

last changed 2022/06/07 07:49
pick and add to favorite papersHOMELOGIN (you are user _anon_964826 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002