id |
caadria2006_187 |
authors |
CHI-HSIN LIANG, TENG-WEN CHANG |
year |
2006 |
title |
TOWARD A PLAYFUL DESIGN ENVIRONMENT - DIGAME |
doi |
https://doi.org/10.52842/conf.caadria.2006.x.d3o
|
source |
CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 187-196 |
summary |
Computer game has the potential that helps us to realize the design. However, these particularities still has not been found and organized under the circumstance of combining computer game and designing process. We will develop from the point of the computing that discuss how to use game elements to create a suitable digital design environment. Therefore, the problem is how to let a designing process as a game playing? And the objective is providing a prototype for playful design environment called DiGame (Design in Game) for discovering the game issues within the design. The implementation of DiGame is described in details. |
series |
CAADRIA |
email |
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full text |
file.pdf (222,745 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:49 |
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