id |
caadria2007_353 |
authors |
John, Elys |
year |
2007 |
title |
Digital Ornament |
doi |
https://doi.org/10.52842/conf.caadria.2007.x.i5h
|
source |
CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007 |
summary |
Gaming and visualisation software has a history of developing economical and creative methods to deal with hardware limitations. Traditionally the visual representation of gaming has been a poor offspring of high-end architectural visualisation. In a twist of irony, the paper proposes that game production software leads the way into a new era of physical digital ornament. The toolbox of the rendering engine evolved rapidly between 1974-85 and it is still today 20 years later the main component of all visualisation programs. The development of the bump map is of particular interest; its evolution into a physical displacement map provides untold opportunities in the appropriation of the 2D image to a physical artifact. Contemporary Architects in tandem have been mapping to the façade a new era of complex three-dimensional sculptural representation. The Architect, Designer and Artist now have the opportunity to appropriate the image map and use advanced visualisation technologies in the application of digital ornament. |
series |
CAADRIA |
email |
|
full text |
file.pdf (165,798 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:50 |
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