id |
caadria2007_585 |
authors |
Menegotto, José Luis |
year |
2007 |
title |
The Nazca Lines and their Digital Architectural Representation |
doi |
https://doi.org/10.52842/conf.caadria.2007.x.r9m
|
source |
CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007 |
summary |
This paper relates to a digital architectural design experience in 2005 for the Nazca Competition. Nazca is an archaeological site situated about 400 kilometers south of Lima, Peru. It is a large desert with gigantic millenary geoglyphs carved on the surface, which can only be seen clearly from above. The Nazca geoglyphs are made up of hundreds of lines, spirals and triangular plazas, as well as zoomorphic figures like birds, fish, spider, etc. The Nazca Competition asked for an observatory-lodge of approximately 1.000m2 with 20 rooms, communal bathrooms, supporting areas and an observatory tower of at least 100 meters. The observatory-lodge was designed using a digital representation technique called "Genetically Constructed Structures". The structure was created using the geometric principle of the affinity of two conic sections: circle and ellipse. The form was produced transforming the circle and the ellipse by performing basic geometric transformations (translation, rotation, reflection and scaling). According to this technique, the sequence of transformations was codified in the form of an alphanumerical string, metaphorically named the "DNA structure". The code was inserted as extended data into the entities which shaped the structure profiles. The algorithms were programmed with AutoLISP language. The "DNA code" allowed the structure to be constructed and deconstructed from any point, generating many different forms, to be studied and compared. One year later, the same 3D model was used to test another digital technology called "musical box" where their geometrical points are captured, read and translated into musical parameters, generating music. In this paper we will present the graphical form of the tower as well as the music associated. |
series |
CAADRIA |
full text |
file.pdf (888,000 bytes) |
references |
Content-type: text/plain
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Blum, A. , Denis, M., Katz, B. (2006)
Navigation in the absence of vision: how to find one´s way in a 3D audio virtual environment?
, Cognitive Processing, (2006) 7 (Supplement 1):s151. Springer Berlin Heidelberg
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Delogu, F. , Belardinelli, M., Palmiero, M. , Pasqualotto, E. , Zhao, H., Plaisant, C., Federici, S. (2006)
Interactive sonification for blind people exploration of geo-referenced data: comparison between a keyboard-exploration and haptic-exploration interfaces
, Cognitive Processing, (2006) 7 (Supplement 1):s178-179. Springer Berlin Heidelberg
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last changed |
2022/06/07 07:50 |
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