id |
caadria2010_037 |
authors |
Pelosi, Antony W. |
year |
2010 |
title |
Obstacles of utilising real-time 3D visualisation in architectural representations and documentation |
source |
Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 391-400 |
doi |
https://doi.org/10.52842/conf.caadria.2010.391
|
summary |
This paper describes obstacles in using current generation software for real-time 3D visualisations in architectural representations. The obstacles discussed are focused on three areas, controllability of first person view navigation, spatial quality of real-time environment and geometry interoperability. With the increased influence of leading 3D computer games, how can AEC industries leverage the potentials they offer, advanced user interaction and realistic spatial environments. The paper compares CAD and BIM software with current generation 3D computer Game engines. |
keywords |
Real-time; visualisation; game engine; architectural representation |
series |
CAADRIA |
email |
|
full text |
file.pdf (147,871 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:59 |
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