id |
caadria2011_022 |
authors |
Lowe, Russell; Mark Hedley and Richard Goodwin |
year |
2011 |
title |
Real-time porosity: Combining a computer game engine with environmental sensors to better understand pedestrian movement in public/private space and in real-time |
doi |
https://doi.org/10.52842/conf.caadria.2011.229
|
source |
Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 229-238 |
summary |
This paper describes the theoretical context, design, implementation and evaluation of a novel method for understanding pedestrian movement in public/private space. It examines the pedestrian counting and tracking methodologies of Space Syntax and proposes an alternative methodology that links sensors embedded in real-world environments and carried by pedestrians with an environment and avatars in a contemporary computer game. In this way observers are able to closely trail pedestrians without affecting their decision making. Results from a field trial are presented where the sensors and computer gaming technology were tested within a challenging real-world environment. |
keywords |
Pedestrian movement; public/private; Space Syntax; environmental sensors |
series |
CAADRIA |
email |
|
full text |
file.pdf (604,607 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:59 |
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