id |
caadria2011_023 |
authors |
Champion, Erik M. and Andrew Dekker |
year |
2011 |
title |
Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environment |
doi |
https://doi.org/10.52842/conf.caadria.2011.241
|
source |
Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 241-250 |
summary |
This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment’s graphic shaders, music and artificial intelligence (of Non Playing Characters) based on the biofeedback of the player. It then examines both the potential and the issues in applying biofeedback (already effective for games) to digital architectural environments, and suggests potential uses such as personalization, object creation, atmospheric augmentation, filtering, and tracking. |
keywords |
Virtual worlds; biofeedback; sensors; empathy theory |
series |
CAADRIA |
email |
|
full text |
file.pdf (675,440 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:56 |
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