id |
caadria2011_028 |
authors |
Lesage, Annemarie and Tomás Dorta |
year |
2011 |
title |
Two conceptual design tools and an immersive experience: Beyond the pragmatic-pleasurable split in UX |
doi |
https://doi.org/10.52842/conf.caadria.2011.291
|
source |
Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 291-300 |
summary |
In a recent study, we compared two conceptual design tools supporting collaboration, a whiteboard software accessed through Internet, and a hybrid immersive system, the Hybrid Ideation Space (HIS). The result of the study appeared to favour the HIS because of its immersive qualities. In this paper, we seek possible explanations as to why immersion delivered a better experience, by looking at the mental workload in relationship to the experience. For the workload we rely on Wickens’ four-dimensional multiple resource model, specifically processing codes (verbal/spatial) and visual channels; and for the experience, Csikszentmihalyi’s concept of flow and our own concept of Design Flow. The designers seemed to be responding to different styles of information processing required of them by each tool, one being more experiential and the other requiring a heavier mental workload. Insight in the cognitive underpinning of a strictly pragmatic immersive experience suggests that UX has also to do with how the information is received and processed by users, without isolating the functional from the rest of the experience. |
keywords |
User experience; immersion; flow; mental workload; Hybrid Ideation Space |
series |
CAADRIA |
email |
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full text |
file.pdf (769,182 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:52 |
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