id |
caadria2014_043 |
authors |
Yasufuku, Kensuke |
year |
2014 |
title |
Computational Analysis of Architectural Visual Space Along Walking Path by Using Virtual Reality Display |
doi |
https://doi.org/10.52842/conf.caadria.2014.709
|
source |
Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 709–718 |
summary |
This study evaluated architectural space quantitatively based on ambulatory vision. In this paper, we propose a computational analysis method of a visual space along a walking path by using a virtual reality display. A display image of our system is shown from the first-person perspective. We consider the perspective to be the visual field of the users. To convert the perspective into a visual field, we take advantage of depth buffer data, which can specify how far a pixel of an object is on the perspective. To analyse a visual space by a sequence of visual field, we quantify the geometric characteristics based on isovist theory. A virtual reality display, which employs a wide range view angle and a head-tracking system, also enables us to analyse the relation between the visual field and head motion. |
keywords |
Computational analysis; visual space; walk-through; virtual reality; isovist |
series |
CAADRIA |
email |
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full text |
file.pdf (1,880,818 bytes) |
references |
Content-type: text/plain
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, Environment and Planning B, 6, 47-65
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, SIGGRAPH'93: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH, Anaheim, 135–142
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, Houghton Mifflin., Boston
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Ittelson, W. H. (1973 )
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, Ittelson (ed.), Environment and Cognition, Seminar Press, New York, 1-19
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last changed |
2022/06/07 07:57 |
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