id |
caadria2014_108 |
authors |
Gokmen, Sabri |
year |
2014 |
title |
"Tangle Jungle": An Experimental Project to Combine Collaboration and Craftsmanship in Digital Design Pedagogy |
doi |
https://doi.org/10.52842/conf.caadria.2014.013
|
source |
Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 13–22 |
summary |
Tangle Jungle was an experiment in an alternative method of design and making for the digital age. The aim of the project was to interpret and reenact traditional craftmanship through today's digital tools. For a particular study on the subject, we looked at the theory and works of William Morris. Morris had an exceptional taste for medieval art and produced, among other things, hand-woven carpets that are still studied today. Morris reinvented the art of his time by reviving pre-industrial modes of production and designs. Today, the digital age is experiencing a similar paradigm shift. Digital tools already work, in many instances, as a direct extension of the hands of a new breed of digital artisan makers. It is possible to assess that the digital is getting closer to Morris's notion of craftsmanship. Tangle Jungle became a testing ground for this historical connection, bringing forth the question, can we redefine our own digital craftsmanship as a form of digitally reenacted Gothic revival? |
keywords |
William Morris; Craft, Fabrication; Digital Design; Gothic. |
series |
CAADRIA |
email |
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full text |
file.pdf (3,976,331 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:50 |
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