id |
caadria2015_117 |
authors |
Zarzycki, Andrzej |
year |
2015 |
title |
Video Game Narratives: Beyond the Gameplay |
source |
Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 785-794 |
doi |
https://doi.org/10.52842/conf.caadria.2015.785
|
summary |
Contemporary video games such as Mass Effect or Assassin’s Creed emerge as a new form of media and depart from traditional games purely seen as problem-solving exercises. They are enjoyed by a broader audience, similar to those of TV and cinema. At the same time, they are significantly different from TV and cinema, since they place the user at the centre of interaction and content creation. This paper discusses the role of narratives in these new epic games as the main driver behind their appeal and commercial success. |
keywords |
Video games; narratives; storytelling; interactive media. |
series |
CAADRIA |
email |
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full text |
file.pdf (2,077,188 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:57 |
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