id |
caadria2016_281 |
authors |
Pinochet, Diego |
year |
2016 |
title |
Making - Gestures: Continuous design through real time Human Machine interaction |
doi |
https://doi.org/10.52842/conf.caadria.2016.281
|
source |
Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 281-290 |
summary |
Design is “something that we do” that is related to our unique human condition as creative individuals, so as “making” is related to how we manifest and impress that uniqueness into our surrounding environment. As designers, the way we impress our ideas into the material world is tightly connected to a ‘continuous creative performance’ and with concepts often missing in digital design and fabrication techniques –yet present in analog processes - such as ambiguity, improvisation and imprecision. In this paper, a model of human-machine interaction is proposed, that seeks to transcend the ‘hylomorphic’ model imperative in today’s digital architectural design practice to a more performative and reciprocal form of computational making. By using body gestures and imbuing fabrication machines with behaviour, the research seeks to embrace the concept of ‘performance and error’ as promoters of creativity and cognition about the things we create, installing human as the bond of the interrelations between designing and making. |
keywords |
Human machine interaction; computational making; machine learning; digital design and fabrication |
series |
CAADRIA |
email |
|
full text |
file.pdf (603,714 bytes) |
references |
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last changed |
2022/06/07 08:00 |
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