id |
caadria2017_028 |
authors |
Sharah, Lachlan, Escalante, Erik, Fabbri, Alessandra, Guillot, Romain and Haeusler, M. Hank |
year |
2017 |
title |
Streamlining the Modelling to Virtual Reality Process - Semi-Automating Mesh Quadrangulation and UV Unwrapping for Grasshopper. |
doi |
https://doi.org/10.52842/conf.caadria.2017.053
|
source |
P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 53-62 |
summary |
Visualisation in architecture often involves a transition between different modelling programs. This is done in order to be able to manually prepare and repair three-dimensional models for visualisations such as renders and VR simulations. In this paper the development of a direct link between a three-dimensional modelling platform and a Virtual Reality (VR) Engine is investigated. This is researched through the generation and manipulation of clean quad mesh topology, UV mapping and UV texture map creation. Through a reiterative process, all possible solutions for improved quad mesh topology for doubly curved surfaces are explored. The resulting clean quad mesh improves the usability of the model and application of textures to accurately simulate a real material. In parallel, the development of a UV unwrapping and UV map creation process was investigated to enhance the texturing process inside the same architectural modelling platform. The overall system was developed as an advanced tool for semi-automating and streamlining the process between modelling and VR simulation. The paper concludes with the limitations of the process and points out to future research to improve speed and quality as well guides to where future testing and experiments should be further investigated and applied. |
keywords |
Virtual Reality; Quadrangulation; UV unwrapping; Physics Simulation |
series |
CAADRIA |
email |
|
full text |
file.pdf (2,633,125 bytes) |
references |
Content-type: text/plain
|
Bommes, D, Levy, B, Puppo, N, Tarini, C and Zorin, D (2012)
State of the Art in Quad Meshing
, Computer Graphics Forum, 32 (6), pp 51-76
|
|
|
|
Carpo, M (2013)
Digital Turn in Architecture 1992 - 2012
, Wiles, London, United Kingdom
|
|
|
|
Evans, F, Skiena, S and Varshney, A (1996)
Optimizing Triangle Strips for Fast Rendering
, IEEE Visualisation 96 Proceedings, pp 319 - 326
|
|
|
|
Ji, Z, Liu, L and Wang, Y (2010)
B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes
, Computer Graphics Forum, 26 (3), pp 375 - 384
|
|
|
|
Maher, A (2011)
Designing the design: establishing boundary conditions for designing parametrically
, PhD Thesis, RMIT Melbourne
|
|
|
|
Portman, M E, Natapov, A and Fisher-Gewirtzman, D (2015)
To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning
, Computers Environments and Urban Systems, 54, pp 376 - 384
|
|
|
|
Pottmann, H, Eigensatz, M, Vaxman, M and Wallner, A (2014)
Architectural Geometry
, Computer & Graphics, 47, pp 145 - 164
|
|
|
|
Russo, M (2006)
Polygonal Modeling: Basic and Advanced Techniques
, Jones & Bartlett Learning, United States
|
|
|
|
Takayama, K, Panozzo, D, Sorkine-Hornung, A and Sorkine-Hornung, O (2013)
Sketch-Based Generation and Editing of Quad Meshes,
, ACM SIGGRAPH 32(4), pp 1 - 6
|
|
|
|
Zadravec, M, Schiftner, M and Wallner, J (2010)
Designing Quad-dominant Meshes with Planar Faces
, Eurographics Symposium on Geometry Processing 29(5), pp 1671 - 1679
|
|
|
|
Zhang, Y, Bajaj, C and Xu, G (2007)
Surface smoothing and quality improvement of quadrilateral/ hexahedral meshes with geometric flow
, Communications in Numerical Methods in Engineering, 25 (1), pp 1 - 18
|
|
|
|
last changed |
2022/06/07 07:56 |
|