id |
caadria2018_050 |
authors |
Lo, Tian Tian and Schnabel, Marc Aurel |
year |
2018 |
title |
Virtual & Augmented Studio Environment (VASE) - Developing the Virtual Reality Eco-System for Design Studios |
source |
T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 443-452 |
doi |
https://doi.org/10.52842/conf.caadria.2018.1.443
|
summary |
Virtual Reality (VR) is being revived in major disciplines, including architecture. VR is no longer only employed for basic operations, such as construction of 3D models, dynamic renderings, closed-loop interaction, inside-out perspective and enhance sensory feedback. This paper explains how over the past twenty years technologies and software have evolved that a new eco-system for design processes have risen. This paper discusses how students made full use of both software and equipment in the whole design process; from ideas exploration to site analysis to form generation to design realization. Students have been exposed to a whole range of digital software tools in the beginning. As most of them were already familiar with modelling software, they have in particular been introduced to animation software, game engines and even 3D documentation software such as photogrammetry. Most importantly, they were led to IVE. The paper points out the benefits of adopting such methodology and the difficulties faced by the students at the various stages of the design process. |
keywords |
Design Studio; Virtual Reality; Software and Equipment; Design Exchange |
series |
CAADRIA |
email |
|
full text |
file.pdf (10,199,842 bytes) |
references |
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2022/06/07 07:59 |
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