id |
caadria2018_066 |
authors |
Hopfenblatt, James and Balakrishnan, Bimal |
year |
2018 |
title |
The "Nine-Square Grid" Revisited: 9-Cube VR - An Exploratory Virtual Reality Instruction Tool for Foundation Studios |
source |
T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 463-471 |
doi |
https://doi.org/10.52842/conf.caadria.2018.1.463
|
summary |
While the original Nine Square Grid problem, developed by John Hejduk and other influential educators, has shown many time-tested strengths; the value of the foundation studio project relies strongly on repetition and iteration. This activity oftentimes can be tedious when executed using traditional media. To expand upon the pedagogical goals of the original Nine Square Grid problem,we developed a virtual reality tool titled 'Nine Cube VR.' This tool expands upon the pedagogical goals of the original Nine Square Grid problem. Our tool takes advantage of immersive technology and its capacity to maximize object and spatial presence to aid in teaching beginning design students. Using the Unity game engine for development, zSpace Virtual/Augmented Reality desktop monitor and the HTC Vive head-mounted display, we created a multi-platform, easy-to-use kit-of-parts to educate beginning design students in architecture and interior design foundation design concepts. |
keywords |
Virtual Reality; Architectural Education; Interaction |
series |
CAADRIA |
email |
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full text |
file.pdf (6,617,302 bytes) |
references |
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last changed |
2022/06/07 07:50 |
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