id |
caadria2018_161 |
authors |
Huang, Xiaoran, White, Marcus and Burry, Mark |
year |
2018 |
title |
Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality |
source |
T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482 |
doi |
https://doi.org/10.52842/conf.caadria.2018.1.473
|
summary |
The last three decades have witnessed the explosion of technology and its impact on the architecture discipline which has drastically changed the methods of design. New techniques such as Agent-based modeling (ABM) and Virtual Reality (VR) have been widely implemented in architectural and urban design domains, yet the potential integration between these two methods remains arguably unexploited. The investigation in this paper aims to probe the following questions: How can architects and urban designers be informed more comprehensively by melding ABM and VR techniques at the preliminary/conceptual design stage? Which platform is considered more appropriate to facilitate a user-friendly system and reduces the steep learning curve? And what are the potential benefits of this approach in architectural education, particularly for the design studio environment? With those questions, we proposed a prototype in Unity, a multi-platform development tool that originated from the game industry, to simulate and visualize pedestrian behaviors in urban environments with immersive design experience and tested it in a scenario-based case study. This approach has also been further tested in an architectural design studio, demonstrating its technical feasibility as well as the potential contributions to the pedagogy. |
keywords |
Agent based modelling; Virtual Reality; Urban Design |
series |
CAADRIA |
email |
|
full text |
file.pdf (5,117,193 bytes) |
references |
Content-type: text/plain
|
Aschwanden, GDPA (2011)
Empiric design evaluation in urban planning.
, Automation in construction, 20.3, pp. 299-310
|
|
|
|
Batty, M (2007)
Cities and complexity: understanding cities with cellular automata, agent-based models, and fractals
, The MIT press
|
|
|
|
Benenson, I and Portugali, J (1997)
Agent-based simulations of a city dynamics in a GIS environment
, Frank, AU (eds), Spatial Information Theory A Theoretical Basis for GIS, Springer
|
|
|
|
Ewing, R and Handy, S (2009)
Measuring the unmeasurable: Urban design qualities related to walkability
, Journal of Urban design, 14.1, pp. 65-84
|
|
|
|
Giles-Corti, B and Donovan, RJ (2002)
The relative influence of individual, social and physical environment determinants of physical activity
, Social science & medicine, 54.12, pp. 1793-1812
|
|
|
|
Hannah, Badland and White, M (2013)
Using simple agent-based modeling to inform and enhance neighborhood walkability
, International journal of health geographics, 12.1, pp. 58-64
|
|
|
|
Heppenstall, AJ., et al (eds) (2011)
Agent-based models of geographical systems
, Springer Science & Business Media
|
|
|
|
Penn, A and Turner, A (2001)
Space syntax based agent simulation
, Bartlett School of Graduate Studies, UCL
|
|
|
|
Stouffs, R (2013)
What is happening to virtual and augmented reality applied to architecture?
, CAADRIA 2013
|
|
|
|
last changed |
2022/06/07 07:49 |
|