id |
caadria2018_190 |
authors |
Lee, Ju Hyun, Gu, Ning, Taylor, Mark and Ostwald, Michael |
year |
2018 |
title |
Rethinking and Designing the Key Behaviours of Architectural Responsiveness in the Digital Age |
source |
T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 359-368 |
doi |
https://doi.org/10.52842/conf.caadria.2018.1.359
|
summary |
In the late 1960s the architect Nicholas Negroponte introduced that the physical environment could exhibit reflexive and simulated behaviours, an idea that has since been widely explored. Despite of this wider interest, there is not, however, a systematic approach to understanding architectural responsiveness in the digital age. This paper aims to provide a formal way to facilitate designing smart and interactive artificiality in the built environment. This paper presents a conceptual framework, through exploratory studies on recent architecture, highlighting four key behaviours: (1) tangible interaction, (2) embodied response, (3) ambient simulation, and (4) mixed reality. In addition, two essential enablers, collectiveness and immersion, are proposed to enhance these key behaviours. This framework can be used as a tool to systematically identify and characterise the responsiveness of "responsive architecture". The creative mixtures of the key behaviours will contribute to the development of unique responsive environments. |
keywords |
Responsive architecture; Responsive behaviour; Interactive art; Negroponte |
series |
CAADRIA |
email |
juhyun.lee@newcastle.edu.au |
full text |
file.pdf (2,084,295 bytes) |
references |
Content-type: text/plain
|
Ascott, R (1970)
Behaviourables and Futuribles
, Control, 5, p. 3
|
|
|
|
Azuma, R, Baillot, Y, Behringer, R, Feiner, S, Julier, S and MacIntyre, B (2001)
Recent advances in augmented reality
, IEEE Computer Graphics and Applications, 21(6), pp. 34-47
|
|
|
|
Brodey, WM (1967)
The Design of Intelligent Environments: Soft Architecture
, Landscape, Autumn, pp. 8-12
|
|
|
|
Bruns, A (2008)
Blogs, Wikipedia, Second Life, and beyond: From production to produsage
, Peter Lang
|
|
|
|
Carrozzino, M and Bergamasco, M (2010)
Beyond virtual museums: Experiencing immersive virtual reality in real museums
, Journal of Cultural Heritage, 11(4), pp. 452-458
|
|
|
|
Colombino, L (2012)
The House As SKIN
, European Journal of English Studies, 16(1), pp. 21-31
|
|
|
|
Cook, DJ and Das, SK (2007)
How smart are our environments? An updated look at the state of the art
, Pervasive and Mobile Computing, 3(2), pp. 53-73
|
|
|
|
Dourish, P (2004)
Where The Action Is: The Foundations of Embodied Interaction
, MIT Press, Cambridge
|
|
|
|
Fitzmaurice, GW, Ishii, H and Buxton, WAS (1995)
Bricks: laying the foundations for graspable user interfaces
, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Denver, USA, pp. 442-449
|
|
|
|
Halpin, H (2008)
Foundations of a Philosophy of Collective Intelligence
, AISB Convention, pp. 12-19
|
|
|
|
Hight, C and Perry, C (2006)
Collective Intelligence in Design
, Architectural Design, 76(5), pp. 5-9
|
|
|
|
Hornecker, E and Buur, J (2006)
Getting a grip on tangible interaction: a framework on physical space and social interaction
, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Montréal, pp. 437-446
|
|
|
|
Hurwitz, A and Jeffs, A (2009)
EYEPLY: Baseball proof of concept - Mobile augmentation for entertainment and shopping venues
, IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities, Orlando, pp. 55-56
|
|
|
|
Ishii, H and Ullmer, B (1997)
Tangible bits: towards seamless interfaces between people, bits and atoms
, Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, Atlanta, pp. 234-241
|
|
|
|
Kolarevic, B (2004)
Architecture in the Digital Age: Design and Manufacturing
, Taylor & Francis
|
|
|
|
Kroner, WM (1997)
An intelligent and responsive architecture
, Automation in Construction, 6(5-6), pp. 381-393
|
|
|
|
Langton, CG (eds) (1995)
Artificial Life: An Overview
, MIT Press, Cambridge
|
|
|
|
McCullough, M (2005)
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
, MIT Press, Cambridge
|
|
|
|
Milgram, P and Kishino, F (1994)
A taxonomy of mixed reality visual displays
, IEICE TRANSACTIONS on Information and Systems, 77(12), pp. 1321-1329
|
|
|
|
Negroponte, N (1969)
Toward a Theory of Architecture Machines
, Journal of Architectural Education, 23(2), pp. 9-12
|
|
|
|
last changed |
2022/06/07 07:52 |
|