id |
caadria2018_337 |
authors |
Tang, Ming |
year |
2018 |
title |
From Agent to Avatar - Integrate Avatar and Agent Simulation in the Virtual Reality for Wayfinding |
doi |
https://doi.org/10.52842/conf.caadria.2018.1.503
|
source |
T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 503-512 |
summary |
This paper describes a study of using immersive virtual reality (VR) technology to analyze user behavior related to wayfinding, and the integration of the technology with the multi-agent simulation and space syntax. Starting with a discussion on the problems of current agent-based simulation (ABS) and space syntax in constructing the micro-level interactions for wayfinding, the author focuses on how the cognitive behavior and spatial knowledge can be achieved with a player controlled avatar in response to other computer controlled agents in a virtual building. This approach starts with defining the proposed Avatar Agent VR system (AAVR), which is used for capturing a player's movement in real time and form the spatial data, then visualizing the data with various representation methods. Combined with space syntax and ABS, AAVR is used to examine various players' wayfinding behaviors related to gender, spatial recognition, and spatial features such as light, sound, material, and other architectural elements. |
keywords |
Virtual Reality; wayfinding simulation; agent; avatar; multi-agent simulation; space syntax |
series |
CAADRIA |
email |
|
full text |
file.pdf (4,402,096 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:56 |
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