id |
caadria2019_170 |
authors |
Wu, Yi-Sin and Chang, Teng-Wen |
year |
2019 |
title |
Communication Framework AND Emojis-Danmaku Applied To Cooperation Workshops |
source |
M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 91-100 |
doi |
https://doi.org/10.52842/conf.caadria.2019.2.091
|
summary |
When different fields work together, like the designers and engineers, many problems may arise. The interaction and communication between team members are important factors that affect success. This study proposes a service design: The Emojis-Danmaku framework as a communication medium to assist planners and participants in inter-disciplinary cooperation and optimization of the workshop processes. |
keywords |
Interdisciplinary collaboration; Communication; Emoji; Danmaku; Communication framework |
series |
CAADRIA |
email |
|
full text |
file.pdf (7,181,570 bytes) |
references |
Content-type: text/plain
|
Barbieri, F., Kruszewski, G., Ronzano, F. and Saggion, H. (2016)
How Cosmopolitan Are Emojis?: Exploring Emojis Usage and Meaning over Different Languages with Distributional Semantics
, Proceedings of the 24th ACM international conference on Multimedia, Amsterdam, The Netherlands, pp. 531-535
|
|
|
|
Carroll, J.M. (2000)
Five reasons for scenario-based design
, Interacting with Computers, 13(1), pp. 43-60
|
|
|
|
Cross, N. and Cross, A. (1995)
Observations of teamwork and social processes in design
, Design Studies, 16(2), pp. 143-170
|
|
|
|
Heer, J., Ham, F., Carpendale, S., Weaver, C. and Isenberg, P. (2008)
Creation and Collaboration: Engaging New Audiences for Information Visualization
, Information Visualization, pp. 92-133
|
|
|
|
Jibril, T. A. and Abdullah, M. H. (2013)
Relevance of Emoticons in Computer-Mediated Communication Contexts: An Overview
, Asian Social Science, 9(4), pp. 201-207
|
|
|
|
Ma, X. and Cao, N. (2017)
Video-based Evanescent, Anonymous, Asynchronous Social Interaction: Motivation and Adaption to Medium
, CSCW, Portland, OR, USA, pp. 770-782
|
|
|
|
Mei, H., Ma, Y., Wei, Y. and Chen, W. (2018)
The design space of construction tools for information visualization: A survey
, Journal of Visual Languages & Computing, 44, pp. 120-132
|
|
|
|
Steptoe, M., Kruger, R., Garcia, R., Liang, X. and Maciejewski, R. (2018)
A Visual Analytics Framework for Exploring Theme Park Dynamics
, ACM Transactions on Interactive Intelligent Systems, 8(1), pp. 1-27
|
|
|
|
Tang, H.-H. and Lin, Y.-Q. (2011)
The Influence and Problems of Scenario Design Approach on Multi-disciplinary Collaboration Design
, Journal of Design, 16(3), pp. 21-44
|
|
|
|
Tang, Y., Gong, Y., Xu, L., Zhang, Q., Liu, H., Wang, S., Wang, Q. and Gao, X. (2017)
Is Danmaku an Effective Way for Promoting Event based Social Network?
, Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, pp. 319-322
|
|
|
|
last changed |
2022/06/07 07:57 |
|