id |
caadria2019_256 |
authors |
Lertsithichai, Surapong |
year |
2019 |
title |
Augemented Architecture - Interplay between Digital and Physical Environments |
source |
M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 353-362 |
doi |
https://doi.org/10.52842/conf.caadria.2019.2.353
|
summary |
In an increasingly connected world where computers are everywhere, surrounding us in embedded small portable devices, appliances and inside buildings, implementing these interconnected and embedded computers have now become common practice in the design of smart spaces and intelligent environments of today. Digital information is constantly being collected and distributed by a network of digital devices communicating with users and vice versa. New behaviors and activities that may have not been considered before in the design of architectural building types are now commonly found in public and private spaces throughout the world. In an attempt to explore and experiment with the concept of interplay between digital and physical environments, an option studio was proposed to 4th year architecture students to develop a new type of augmented architecture that corresponds to changes in human social behavior due to digital technologies. Five pilot projects are presented with experiments conducted to question three social activities commonly found in everyday lives using Arduino prototypes installed in real physical locations. The prototypes were then used as a basis for the development of large-scale projects proposed as augmented architecture. |
keywords |
Human-Computer Interaction; Ubiquitous Computing; Virtual / Augmented Reality; Computational Design Research; IoT for Built Environments |
series |
CAADRIA |
email |
|
full text |
file.pdf (3,779,287 bytes) |
references |
Content-type: text/plain
|
Bratton, B (2016)
The Stack
, MIT Press
|
|
|
|
Dublon, G and Paradiso, J.A. (2014)
Extra Sensory Perception, How a world filled with sensors will change the way we see, hear, think and live.
, Scientific American, 311(1), pp. 36-41
|
|
|
|
Hashemi, S.H. and Kamps, J (2017)
Where To Go Next?: Exploiting Behavioral User Models in Smart Environments
, Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, Bratislava, Slovakia
|
|
|
|
Ishii, H and Ullmer, B (1997)
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
, Proceedings of CHI
|
|
|
|
Mayton, B, Dublon, G, Russell, S, Lynch, E.F., Haddad, D.D., Ramasubramanian, V, Duhart, C, Davenport, G and Paradiso, J.A. (2017)
The Networked Sensory Landscape: Capturing and Experiencing Ecological Change Across Scales
, Presence: Teleoperators and Virtual Environments, 26(2), pp. 182-209
|
|
|
|
Mitchell, W (1995)
City of Bits: Space, Place, and the Infobahn
, MIT Press
|
|
|
|
Sanchez-Vives, M.V. and Slater, M (2005)
From presence to consciousness through virtual reality
, Nature Reviews Neuroscience, 6(4), pp. 332-339
|
|
|
|
Weiser, M (1991)
The Computer for the 21st Century
, Scientific American, 265, 94-104
|
|
|
|
Witmer, B.G. and Singer, M.J. (1998)
Measuring presence in virtual environments: A presence questionnaire
, Presence, 7(3), pp. 225-240
|
|
|
|
last changed |
2022/06/07 07:52 |
|