id |
caadria2019_626 |
authors |
Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro |
year |
2019 |
title |
FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship |
doi |
https://doi.org/10.52842/conf.caadria.2019.1.553
|
source |
M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562 |
summary |
It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper. |
keywords |
Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication |
series |
CAADRIA |
email |
s.hahm@soomeenhahm.com |
full text |
file.pdf (16,004,706 bytes) |
references |
Content-type: text/plain
|
Anderson, R.J. (1994)
Representations and requirements: the value of ethnography in system design
, Hum-Comput Interact, 9, p. 151-182
|
|
|
|
Austin, M. (2017)
THE OTHER DIGITAL: What is the Glitch in Architecture?
, Proceedings of CAADRIA 2017
|
|
|
|
Brugnaro, G and Hanna, S (2017)
Adaptive Robotic Training Methods for Subtractive Manufacturing 12
, Proceedings of ACADIA 2017
|
|
|
|
Coppens, A (2017)
Merging real and virtual worlds: An analysis of the state of the art and practical evaluation of Microsoft Hololens
, Master's Thesis, University of Mons
|
|
|
|
Hou, L, Wang, X and Truijens, M (2013)
Using augmented reality to facilitate piping assembly: an experiment-based evaluation.
, Journal of Computing in Civil Engineering, 29(05014007)
|
|
|
|
Kaku, M (2015)
The Future of the Mind: The Scientific Quest To Understand, Enhance and Empower the Mind.
, Penguin
|
|
|
|
King, B (2016)
Augmented: Life in the Smart Lane. Marshall Cavendish International
, Marshall Cavendish International (Asia) Pte Ltd
|
|
|
|
Sherman, L.W and Strang, H (2004)
Experimental Ethnography: The Marriage of Qualitative and Quantitative Research
, Ann. Am. Acad. Pol. Soc. Sci., 595, p. 595, 204-222
|
|
|
|
last changed |
2022/06/07 07:51 |
|