id |
caadria2020_056 |
authors |
Schnabel, Marc Aurel and Chowdhury, Shuva |
year |
2020 |
title |
VR Unmatched - Leveraging Non-experts as Co-Urban Designers |
source |
D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 651-660 |
doi |
https://doi.org/10.52842/conf.caadria.2020.1.651
|
summary |
The recent development in Virtual Reality (VR) allows for novel engagement in participatory urban design. Despite that any design approach cannot include and address all items that are relevant or needed during a design process, social VR design instruments offer additionality via their real-time generation and visualisation possibilities that are unmatched in conventional realms. The research employs an anthropogenic approach to design research to engage end-users in the design process. An Immersive Virtual Environment (IVE) instrument 'SketchPad' allows laypersons to design successfully urban forms. SketchPad engaged laypersons in a meaningful design discussion and generations of urban spaces. The research discusses the findings of the experiments. The paper concludes with a reflection of how non-experts as co-designers can use IVE instruments to drive change of their neighbourhood proactively and to positively impact on the liveability of their neighbourhood. |
keywords |
SketchPad; Co-design; Layperson; Design Participation; Urban Design |
series |
CAADRIA |
email |
|
full text |
file.pdf (3,905,205 bytes) |
references |
Content-type: text/plain
|
Al-Kodmany, K (2001)
Visualization tools and methods for participatory planning and design
, Journal of Urban Technology, 8(2), pp. 1-37
|
|
|
|
Brown, A (2003)
Visualization as a common design language: connecting art and science
, Automation in Construction, 12(6), pp. 703-713
|
|
|
|
Chan, C-S (eds) (2011)
Design representation and perception in virtual environments
, Springer
|
|
|
|
Chowdhury, S and Schnabel, MA (2019)
Laypeople's Collaborative Immersive Virtual Reality Design Discourse in Neighborhood Design
, Frontiers in Robotics and AI, 6, p. pgs 97
|
|
|
|
Cross, N and Cross, AC (1995)
Observations of teamwork and social processes in design
, Design Studies, 16(2), pp. 143-170
|
|
|
|
Fuchs, P, Moreau, G and Guitton, P (2011)
Virtual reality: concepts and technologies
, CRC Press
|
|
|
|
Goldschmidt, G (eds) (2004)
Design representation: Private process, public image
, Springer
|
|
|
|
Healey, P (1998)
Collaborative planning in a stakeholder society
, Town planning review, 69(1), p. 1
|
|
|
|
Innes, D, Moleta, T and Schnabel, MA (2017)
Virtual Inhabitation and Creation: A Comparative Study of Interactive 1:1 Modelling as a Design Method
, DADA 2017 International Conference on Digital Architecture: "Digital Culture", Nanjing, pp. 402-408
|
|
|
|
Innes, D (2018)
Virtually Handcrafted: An Investigation of Immersive Architectural Design Processes
, Master's Thesis, Victoria University of Wellington
|
|
|
|
Kan, JWT and Gero, JS (2017)
Quantitative methods for studying design protocols
, Springer
|
|
|
|
Luck, R (2007)
Using artefacts to mediate understanding in design conversations
, Building Research & Information, 35(1), pp. 28-41
|
|
|
|
Maher, ML (eds) (2011)
Designers and collaborative virtual environments
, Springer
|
|
|
|
Murray, M, Greer, J, Houston, D, McKay, S and Murtagh, B (2009)
Bridging top down and bottom up: Modelling community preferences for a dispersed rural settlement pattern
, European Planning Studies, 17(3), pp. 441-462
|
|
|
|
Norman, DA (1988)
The psychology of everyday things
, Basic books, New York
|
|
|
|
Portman, M.E., Natapov, A. and Fisher-Gewirtzman, D. (2015)
To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning
, Computers, Environment and Urban Systems, 54, pp. 376-384
|
|
|
|
Schnabel, MA and Kvan, T (2003)
Spatial understanding in immersive virtual environments
, International Journal of Architectural Computing, 1(4), pp. 435-448
|
|
|
|
Schön, DA (1983)
The reflective practitioner: How professionals think in action
, Basic Books, New York
|
|
|
|
Tsai, JJ-H, Wang, X and Huang, Y (2009)
Protocol Analysis of Collaborative Designs of Different Scales in Real and Virtual Environments
, Gu, N, Ostwald, MJ and Williams, A (eds), Computing, Cognition and Education: Recent Research in the Architectural Sciences, ANZAScA, Australia, pp. 233-245
|
|
|
|
last changed |
2022/06/07 07:57 |
|