id |
caadria2020_106 |
authors |
Tian, Jieren and Yu, Chuanfei |
year |
2020 |
title |
Dynamic Translation of Real-world Environment Factors and Urban Design Operation in a Game Engine - A Case Study of Central District in Tiebei New Town, Nanjing |
doi |
https://doi.org/10.52842/conf.caadria.2020.2.011
|
source |
D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 11-20 |
summary |
The building and its urban environment are complex and dynamic data systems. Designers, who make design decisions, need the design tools to simulate the built environment, to estimate the feasibility of the design. However, the static modeling software, widely used nowadays, restricts the linkage relationship between the actual data environment and the simulation model, which lacks the dynamic constraint relationship and the construction of the loop order. Different from traditional modeling and analysis tools, simulation games, with dynamic constraint rules and real-time feedback operations, provide a new way of thinking and a perspective to observe the urban, which makes the simulation game be seen as a simplified analog system, to some extent. Therefore, this paper plan to builds a city model, based on an urban design project of an urban district of Nanjing as an example, by using the Cities: Skylines, a city simulation game with priority of traffic and zoning concept. Based on this dynamic model, the next step will evaluate the original project and carry out further optimization operations in real-time. |
keywords |
real-time interaction; dynamic process simulation; urban environment; city simulation system; simulated game |
series |
CAADRIA |
email |
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full text |
file.pdf (14,399,049 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:58 |
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